Game Design UNIT 5 exam study guide questions and answers(latest update)
aesthetics the look and feel of the game checkpoints designated milestones to be reached within a level, which act as respawn and save points in some games concept art illustrations that convey the look and feel of your game cultural references certain objects, patterns, or behaviors that are related to a specific group of people or time and place Easter eggs a hidden element, such as a valuable collectible item, to be found through exploration Game Design Document (GDD) a living document, changing over time, which describes every aspect of what defines your game game progression the flow of progress through the game for a player game proposal a formal document proposal used to secure funding for a project, either from venture capitalists, a publisher, or through internal teams within the company Heads Up Display (HUD) the graphical overlay on a game that displays feedback for the player milestones the major, measurable stages in the game design process mission structure the underlying structure of a game level or mission in terms of layout, presentation of obstacles, and options for movement pitch a description of an idea in a compelling, concise way that makes the listener want to buy in Scope a description of how big or complex a project is Technical analysis an outline of the time and resource requirements for the implementation of the various parts of the game concept
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game design unit 5 exam study guide questions
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