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INTRO TO GAME DEVELOPMENT EXAM 1 QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

INTRO TO GAME DEVELOPMENT EXAM 1 QUESTIONS AND ANSWERS

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  • Course
  • GAME DESIGN
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  • GAME DESIGN

INTRO TO GAME DEVELOPMENT EXAM 1 QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 24
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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25 Multiple choice questions

Term 1 of 25
Publishers handle what in game development?

Unreliable Funding

Marketing, Distribution, Finances

Single-player, Coop, And Adversarial Multiplayer

Making The Game, And Supporting It Post Release

Term 2 of 25
Coming up with good ideas is the most important ability to have to be a game developer, T or
F

True

False

Term 3 of 25
What are the pros of being a Publisher Owned Developer?

The ability to self-publish without external oversight


Complete creative freedom to develop any project


Access to exclusive technology and tools for development

Reliable funding, Staff, and a constant stream of projects

,Term 4 of 25
What are the pros of being a Independent Developer?

Access to a larger audience through established channels


Guaranteed financial backing from major publishers

The ability to collaborate with other developers on projects


Creative Control, You can keep the potentially make more money off the game and its IP
if it is created inhouse

Term 5 of 25
What are the cons of being a Independent Developer?

Creative control, you can keep the potentially make more money off the game and its ip
if it is created inhouse

Reliable funding, staff, and a constant stream of projects


Reliable funding, Staff, and a constant stream of projects

Unreliable funding

Term 6 of 25
What was one big cause of the console wars?

The emergence of handheld consoles that competed for attention


The marketing strategies that led to brand loyalty among consumers

The introduction of online multiplayer that changed gameplay dynamics

The different hardware and specifications required a game to have to be completely
remade from scratch to be ported to another system

, Term 7 of 25
What is a Publisher Producer in charge of?

Managing the financial budget and resource allocation


Overseeing the creative direction and vision of the game

Making sure that all sales, marketing,operations, and testing efforts are in sync with the
game production schedule, NOT the day-to-day management of the development team

Coordinating with external partners for marketing strategies

Term 8 of 25
The game industry is very competitive, T or F

True

False

Term 9 of 25
What is a Work for Hire agreement?

It's an agreement which transfers all of the rights of the created Intellectual Property
from the person hired to the game company.


It's a contract that outlines the payment terms for freelance work

It's a document that specifies the timeline for project completion

It's an agreement that allows for shared ownership of the game

Term 10 of 25
The first video game console is

Odyssey in 1962

Odyssey in 1872

Odyssey in 1972

Odyssey in 1971

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