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GAME DESIGN AND DEVELOPMENT TERMINOLOGY QUESTIONS AND ANSWERS $9.00   Add to cart

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GAME DESIGN AND DEVELOPMENT TERMINOLOGY QUESTIONS AND ANSWERS

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  • GAME DESIGN

GAME DESIGN AND DEVELOPMENT TERMINOLOGY QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 65
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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71 Multiple choice questions

Definition 1 of 71
The process of applying textures to GameObjects.

Depth testing

Vector graphic

Visual computing

Texture mapping

Definition 2 of 71
The act of creating a game; sometimes referred to as "gamedev." The game development
process typically requires input from one or more game designers, artists, programmers,
animators, testers, project managers, etc., though some games have been created by just one
or two game developers.

Game design


Game development

Parallax


Aviation technology

Definition 3 of 71
A system that stores and handles tile assets for creating 2D levels.

Pixel Art

Canvas


Иерархия

Tilemap

,Definition 4 of 71
A method of organizing and generating code visually, where developers can create and
connect graphical nodes to organize different GameObjects, events, programs, etc.

Visual scripting

Deformable dose accumulation


Adaptive planning

Robust planning

Definition 5 of 71
An invisible object created around another GameObject that determines the area where
collisions with other objects will occur.

Alpha


Beta

Demo

Hitbox

Definition 6 of 71
A visual wrapping placed around GameObjects, such as the skin on a character.

Texture

Shape

Color

Balance

,Definition 7 of 71
A type of computer animation that puts a set of "bones" inside a mesh, allowing the otherwise
static mesh to be articulated and posed for animation keyframing.

Pixilation


Skeletal animation

Cel shading

Rotoscoping

Definition 8 of 71
Segments of a game that are not controlled by the player. These are usually used to draw
attention to major story points.

Vertical Slice

Visual Scripting

Vector Graphic


Cinematics/cutscenes

Definition 9 of 71
A type of graphic image that uses two-dimensional points to connect lines and curves,
allowing it to be scaled and customized.

Jpeg graphic

Physics

Vector graphic

Png graphic

, Definition 10 of 71
Small programs within larger game development processes typically used to control lighting
and shadow effects.

Layers

Texture Mapping

Shaders

Texture

Definition 11 of 71
A computer-programmed series of lines that form a three-dimensional (3D) object.

Dimension

Polygon

Line


Vertex

Definition 12 of 71
An image that is used to create other, bigger images (such as a platform) in a 2D game.

Granite

Code


Tile

Wood

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