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GAME DESIGN FINAL TEST 3 QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

GAME DESIGN FINAL TEST 3 QUESTIONS AND ANSWERS

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  • GAME DESIGN

GAME DESIGN FINAL TEST 3 QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 93
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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112 Multiple choice questions

Definition 1 of 112
unit of information containing the object's position, rotation, and scale values

transition

material

localization

transform

Definition 2 of 112
This section is written as a summary of the whole game.

Game Overview

Game Progression

Scene

Competitive Analysis

Definition 3 of 112
written as discrete units of code, generally in a single file, that are associated with a game
object.

Objects

Material


Prefabs

Scripts

,Definition 4 of 112
how each screen, such as start screens, menus, popups, or options pages, flows into the next
and how they relate to each other.

record-triggered flow

autolaunched flow


screen flow

flow builder

Definition 5 of 112
where you describe what items need to be created, how much that will cost, and how long
that will take.

technical analysis


market analysis

financial analysis

fundamental analysis

Definition 6 of 112
designated milestones to be reached within a level that act as save and respawn/restart points
in some games

time-bound

indiscriminate

checkpoints


function

,Definition 7 of 112
Unorthodox, with unusual views and beliefs, and capable of exerting a transformative
influence on the world around them, including the other characters.

The Magician


The Caregiver

The Lover

The Sage

Definition 8 of 112
get physical copies of the games to each store

customers

competitors

distributors


manufacturers

Definition 9 of 112
generates a shadow map

the creator


the rebel

the area light

the explorer

Definition 10 of 112
the copying and distribution of software without a license

Patent

Copyright

Software piracy

Software counterfeiting

, Definition 11 of 112
handled internally within the industry itself rather than by a government authority or
organization, meaning getting a game rated is optional

expression

motivation

self-awareness

self-regulation

Definition 12 of 112
battles loneliness and emotional isolation and may attempt to fill this need by joining groups of
various kinds due to a lacking sense of belonging.

Christ figure

The ruler

The sage

The Orphan archetype

Definition 13 of 112
actions that object can do

behaviors

objectives

relationships

states

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