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Exam (elaborations)

GAME DESIGN QUESTIONS AND ANSWERS

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  • GAME DESIGN

GAME DESIGN QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 43
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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50 Multiple choice questions

Definition 1 of 50
Types of logical (Boolean) operators

X and Y coordinates

initializing

Identify and understand the problem

&& (AND), ll (OR) and !(NOT)

Definition 2 of 50
Used to describe actions that objects in a class can perform, such as move, rotate, jump, roll.
These are functions used within an object class.

results

methods

variables

properties

Definition 3 of 50
A programming structure where the computer repeats a set of instructions, called a loop, until
some condition is met. Includes statements such as "while, do/while" and "for".

repetition


sequence

alliteration


selection

,Definition 4 of 50
A programming element used by a game program to track and display score information.

methods


parameter

variables


constraints

Definition 5 of 50
Programming term describing a combination of variables, values, functions, and operators,
which are evaluated and produce another value.

constraints

repetition


expression

function

Definition 6 of 50
A programming structure in which the computer follows the instructions in order, one by one,
from top to bottom.

expression

selection

string

sequential

,Definition 7 of 50
Data type that contains only two values: true or false.

Integer


Boolean

Variables

String

Definition 8 of 50
The member of the game design team that develops the art and animation for the graphical
elements.

engineer

deconstructing

designer


user

Definition 9 of 50
The process of telling the computer that a variable exists.

identifying


declaring

populating

initializing

Definition 10 of 50
A repetition of a process.

iteration

selection

function

initializing

, Definition 11 of 50
Variable that holds the value needed by the method.

algorithm


function

parameter

variables

Definition 12 of 50
The first step to learn more about game design- learning the elements of the game, how they
work together to create the game, and how the audience interacts with them game.

deconstructing

string

constraints


declaring

Definition 13 of 50
An example of this programming structure includes "if/else".

selection

algorithm


function

iteration

Definition 14 of 50
Various attributes of an object in a class, such as size and color.

methods


properties

attributes

variables

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