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Human Computer Interaction II Questions And Answers Latest Top Score.

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Human Computer Interaction II Questions And Answers Latest Top Score. Which definition of interaction design is correct? 1. The extent to which a product provides the right kind of functionality so that users can do what they want to 2. Designing interactive products to support the wa...

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  • October 17, 2024
  • 17
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • Human Computer Interaction II
  • Human Computer Interaction II
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Human Computer Interaction II Questions
And Answers Latest Top Score.

Which definition of interaction design is correct?

1. The extent to which a product provides the right kind of functionality so that users can
do what they want to
2. Designing interactive products to support the way people communicate and interact
in their everyday lives
3. Ways of restricting the kinds of user interaction or interpretation that can take place at
a given moment
4. How good a product is at doing what it is supposed to do - correct answer.
Designing interactive products to support the way people communicate and interact in
their everyday lives

Which design principle below is correct?

1. Visibility refers to interfaces that have similar operations and use similar elements for
achieving similar tasks
2. Feedback is an attribute of an object that allows people to know how to use it
intuitively
3. Affordance is an attribute of an object that allows people to know how to use it
intuitively
4. Constraints refers to interfaces that have similar operations and use similar elements
for achieving similar tasks - correct answer. Affordance is an attribute of an object that
allows people to know how to use it intuitively

The fact that myUnisa follows a standardised format and structure for all modules
implies that the following usability goal has been met:

,1. Efficiency
2. Utility
3. Safety
4. Memorability - correct answer. Memorability

What is the difference between user experience and usability?

1. User experience is the way the way people feel about a software product, while
usability means to what extent a product enables people to be highly productive in their
work
2. Usability is the way people feel about a software product, while user experience
means to what extent a product enables people to be highly productive in their work
3. User experience refers to the effectiveness and efficiency of a software product, while
usability refers to pleasurability and satisfaction
4. Usability refers to the desirable aspects of a software product, while user experience
refers to its learnability - correct answer. User experience is the way the way people
feel about a software product, while usability means to what extent a product enables
people to be highly productive in their work

Two usability goals are:

1. Safety and utility
2. Safety and satisfaction
3. Utility and satisfaction
4. Memorability and cognitive stimulation - correct answer. Safety and utility

Which option is NOT a basic activity in the process of interaction design?

1. Prototyping alternative designs
2. Discovering requirements
3. Evaluating the product and its user experience
4. Systems analysis and design - correct answer. Systems analysis and design

Assume that you have been contracted to do the interactive design for a local town's
electronic library system. You have designed a non-functional collection of screens that
demonstrate how a library user will lend a digital book. This activity is an example of:

1. Visceral design
2. Designing alternatives
3. Prototyping
4. Establishing requirements - correct answer. Prototyping

Which option is NOT a user-centred design principle?

1. Early focus on users and tasks
2. Linear design

, 3. Empirical measurement using quantifiable and measurable usability criteria
4. Iterative design - correct answer. Linear design

Which statement regarding interaction design phases is correct?

1. Interaction design follows the common design phases of discovery, definition,
development and delivery in an intermittent way
2. Interaction design follows the common design phases of discovering, designing,
prototyping and evaluating in an intermittent way
3. Interaction design follows the common design phases of discovering, designing,
prototyping and evaluating in an iterative way
4. Interaction design follows the common design phases of discovery, definition,
development and delivery in an iterative way - correct answer. Interaction design
follows the common design phases of discovery, definition, development and delivery in
an iterative way

. Integrating interaction design with an agile software development approach is useful
because:

1. An agile approach incorporates tight iterations, feedback and collaboration with the
customer
2. By using an agile approach, developers can start coding immediately to save time
and costs
3. An agile approach does not require that all critical design elements are captured in a
design document
4. An agile approach requires all software development processes to be specified
before development begins to ensure rigour - correct answer. An agile approach
incorporates tight iterations, feedback and collaboration with the customer

Which source of conceptual inspiration that guides design is defined correctly?

1. A model is a set of core concepts, questions or principles for designing user
experience or analysing human-computer interaction data
2. A framework is a set of core concepts, questions or principles for designing user
experience or analysing human-computer interaction data
3. A theory is a future scenario that inspires research and development in interaction
design
4. A paradigm is a simplification of some aspect of HCI used by designers to evaluate
alternative designs - correct answer. A framework is a set of core concepts, questions
or principles for designing user experience or analysing human-computer interaction
data

Which source of conceptual inspiration and knowledge is described correctly?

1. Mappings refer to the graphical representation of conceptual maps

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