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computer graphics exam questions and answers updated 2024

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computer graphics exam questions and answers updated 2024 what are world coordinate system - ANSWER-the main frame in the computer graphics in which all others are related to it The primary frame is the world coordinate system (WCS), also known as the universe or global or sometimes model coor...

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computer graphics exam questions and

answers updated 2024


what are world coordinate system - ANSWER✔✔-the main frame in the computer graphics in which all

others are related to it


The primary frame is the world coordinate system (WCS), also known as the


universe or global or sometimes model coordinate system. This is the base


reference system for the overall model (generally in 3D), to which all other model


coordinates relate.


what are the object coordinate system - ANSWER✔✔-When each object is created in a modelling

program, a point must be picked to be


the origin of that particular object, and the orientation of the object to a set of model


axes


the most related coordinate system to word coordinate system


define viewing transformation and projection transformation - ANSWER✔✔-The viewing transformation

is the operation that maps a perspective view of an object in world coordinates into a physical device's

display space


Projection.




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Projection in computer graphics means the transformation of a three-dimensional (3D) area into a two-

dimensional (2D) area. The plane in the area into which we transform (project) objects is called the

'Table'.


projection transformation have two main types which are - ANSWER✔✔-parallel projection


perspectve projection


which type of projection are suitable for the following - ANSWER✔✔-scale architectural diagram


we use the parallel projection


but in realistic rendering of indoor scene we use the perspective projection


what method used in clipping in computer graphics - ANSWER✔✔-cohenen surtherland method are

used


what does cohonen sutherland method depend on? - ANSWER✔✔-inside outside window code


inwhich the code that not have the 0000 will be not accpeted and which have the 0000 will be accepted


coheone sutherland main points - ANSWER✔✔-1-'inside-outside window codes'. To determine whether

endpoints are inside or outside a window


2-As you proceed around the window, nine regions are created - the eight outside regions and the one

inside region


3-. Each of the nine regions associated


with the window is assigned a 4-bit code to identify the region


4-Each bit in the code is set to either a 1(true) or a 0(false):




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rules in the Cohen-Sutherland line-clipping algorithm - ANSWER✔✔-First bit set 1: point lies to the left of

the window, x < xmin


Second bit set 1: point lies to the right of the window, x > xmax


Third bit set 1: point lies below (bottom) of the window, y < ymin


Fourth bit set 1: point lies above (top) of the window, y > ymax


cohen sutherland and logical or - ANSWER✔✔-The logical OR of the endpoint codes determines if the

line is completely inside the


window. If the logical OR is zero, the line can be trivially accepted. For example, if


the endpoint codes are 0000 and 0000, the logical OR is 0000 - the line can be


trivially accepted. If the endpoint codes are 0000 and 0110, the logical OR is 0110


and the line cannot be trivially accepted.


what are the underlying concept of painter algorithm for hidden surface ? - ANSWER✔✔-It relies on the

observation that if you paint on a surface, you paint over anything that had previously been there, thus

hiding it; namely, paint from furthest to nearest polygons.


sort the list of polygons by distance from viewpoint (furthest away at start of list)


repeat the following for all polygons in the ordered list:


draw projected polygon


what are the situation which is not easily handled by the painters algorithm - ANSWER✔✔-not so good

for more complex surface topologies such as certain overlapping polygons or the presence of holes).


types of filling in computer graphics - ANSWER✔✔-recursive filling

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