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Summary CHAPTER 18: ANIMATION (A level IT 9626) $8.48   Add to cart

Summary

Summary CHAPTER 18: ANIMATION (A level IT 9626)

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  • Chapter 18: animation (a level it 9626)
  • August 14, 2020
  • 32
  • 2020/2021
  • Summary

1  review

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By: soorajrajmohan • 3 year ago

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Objectives

What you will learn:
 create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
 place objects
 place an image
 use frames




set key frames
use timings
use layers
show and hide objects
Animation
 resize objects
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
creates
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Key Term
What you will learn:
 create and evaluate an
animation (stop frame and
• Object: an image, or combination of images, that is manipu
key frame) that meets the
one item
requirements of its
intended application and
audience
 place objects
 place an image • Layer: an object or image given its own timeline for indepe
 use frames manipulation
 set key frames
 use timings
 use layers
 show and hide objects • Animation: a series of images that are played one after ano
 resize objects simulate movement
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
• Key frame: different instances of animation that changes w
creates
 use tweening (motion
tweening) to create a • a frame that has a change in the animation, for example a
smooth transition between has changed, or the start or end of a tween.
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
 create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
 place objects
 place an image
 use frames
 set key frames
 use timings
 use layers
 show and hide objects
 resize objects
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
creates
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
 create and evaluate an
animation (stop frame and • Objects can be drawn using the vector drawing too
key frame) that meets the
requirements of its
the software.
intended application and
audience
 place objects


place an image
use frames
• Basic shapes such as rectangles, spheres etc. can b
 set key frames drawn and then manipulated (or transformed) into
 use timings
 use layers different shapes.
 show and hide objects
 resize objects
 use coordinates to move


and place objects
understand the use of • There will also be the opportunity to use drawing t
tweening and what effect it
creates
such as a paintbrush, pencil etc. to draw freehand.
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

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