100% de satisfacción garantizada Inmediatamente disponible después del pago Tanto en línea como en PDF No estas atado a nada
logo-home
Unit 4 Programming Assignment 1 (Learning Aim A) (All Criteria Met) 6,16 €   Añadir al carrito

Ensayo

Unit 4 Programming Assignment 1 (Learning Aim A) (All Criteria Met)

 114 vistas  1 veces vendidas
  • Grado
  • Institución

This essay/assignment covers Unit 4 - Programming Assignment 1 only and all criteria have been met to achieve the highest grade (Distinction) along with correct structure. Just follow the content step by step to save time. Note: This would support those in achieving distinction in an effortless way...

[Mostrar más]
Última actualización de este documento: 1 año hace

Vista previa 5 fuera de 24  páginas

  • 17 de septiembre de 2022
  • 12 de febrero de 2023
  • 24
  • 2020/2021
  • Ensayo
  • Desconocido
  • D
avatar-seller
Unit 4 – Programming Development


Unit 4 – Programming Development Part A

Table of content
P1.......................................................................................................................................................3
Computational Thinking Skills............................................................................................................3
Decomposition:..................................................................................................................................3
Identifying and describing problems and processes:.........................................................................3
Breaking down problems and processes into distinct steps:.............................................................3
Describing problems and processes as a set of structured steps:......................................................4
Communicating the key features of problems and processes to others:...........................................4
Pattern recognition:...........................................................................................................................4
Identifying common elements or features in problems or systems:..................................................4
Identifying individual elements within problems:..............................................................................4
Describing patterns that have been identified:..................................................................................4
Making predictions based on identified patterns:.............................................................................4
Pattern generalisation and abstraction:.............................................................................................4
Identify the information required to solve an identified problem:....................................................5
Filter out the information not required to solve and identified problem:.........................................5
Representing parts of a problem or system in general terms:...........................................................5
Variables:...........................................................................................................................................5
Constants:..........................................................................................................................................5
Key processes:...................................................................................................................................5
Repeated processes:..........................................................................................................................5
Inputs:................................................................................................................................................6
Outputs:.............................................................................................................................................6
P2.......................................................................................................................................................6
Uses of software applications:...........................................................................................................6
Gaming:.............................................................................................................................................6
Entertainment:..................................................................................................................................6
Productivity:......................................................................................................................................6
Social media:......................................................................................................................................6
Search engines:..................................................................................................................................7
Features and characteristics of programming languages:.................................................................7
Binary:................................................................................................................................................7
Uses and applications of high-level languages and low-level languages:...........................................8
Programming paradigms:..................................................................................................................8

1|Page

, Unit 4 – Programming Development


Procedural:........................................................................................................................................8
Object-oriented (OO):........................................................................................................................9
Machine:............................................................................................................................................9
Event-driven (ED):............................................................................................................................10
Mark-up:..........................................................................................................................................10
Scripting:..........................................................................................................................................11
Hardware and software needed for running and developing a program:........................................11
Special devices required:.................................................................................................................11
Performance:...................................................................................................................................12
Preferred application areas:............................................................................................................12
Ease of development:......................................................................................................................13
P3.....................................................................................................................................................13
Programming constructs and techniques and their implementation in different languages...........13
Command words:.............................................................................................................................13
Identifiers:........................................................................................................................................13
Data types:.......................................................................................................................................14
Implementation of programming languages:..................................................................................15
Statements:.....................................................................................................................................15
Control structures:...........................................................................................................................15
Logical operations:...........................................................................................................................16
Subroutines, functions and procedures:..........................................................................................16
Data structures:...............................................................................................................................17
String (or text):.................................................................................................................................17
M1...................................................................................................................................................20
Mathematical logic:.........................................................................................................................20
Iteration:..........................................................................................................................................20
Propositional logic:..........................................................................................................................21
D1....................................................................................................................................................22
Quality of software applications......................................................................................................22
Efficiency or performance:...............................................................................................................22
Reliability:........................................................................................................................................22
Portability:.......................................................................................................................................22
Robustness:.....................................................................................................................................23
Maintainability:................................................................................................................................23
Usability:..........................................................................................................................................23
Bibliography:....................................................................................................................................24

2|Page

, Unit 4 – Programming Development


Unit 4 – Programming Development Part A
P1
Computational Thinking Skills
Computational thinking enables us to examine a difficult problem, comprehend its nature,
and devise potential solutions. These solutions can then be presented in a fashion that a
human, a computer, or both can understand. A difficult problem is one that we do not know
how to tackle effectively at first glance. There are four key techniques of computational
thinking. These four techniques help to investigate a complex problem, analyse it with
different methods and identify the potential solutions that can be used for the further
development of software applications. The four techniques of the computational thinking
are Decomposition, Pattern recognition, Pattern generalisation and abstraction, and
Representation of problem elements.




Decomposition:
Decomposition is the process of breaking down a problem into smaller sections to make it
easier to cope with. This process makes the problems smaller and smaller problems are
easier to work with. Decomposition is also called Factoring. This method is beneficial as it is
easier to fix multiple minor problems than it is to tackle a single large one, which increases
the likelihood of succeeding. It gives the opportunity to focus on single small problems one
at a time, which allows to examine the single details closely. Programming decomposition
has four stages of itself.

Identifying and describing problems and processes:
It is the initial stage, and we must outline problems and processes effectively, using
terminology that corresponds to the cause of the problem. For example, someone runs a
business and face problem with their financial side, they will have to use terms from the
financial sectors. They have to be familiar with the terms of their business so that they can
find the possible solutions when they face problem.

Breaking down problems and processes into distinct steps:
This is the second stage where the complex problems are required to be decomposed and
processed into separated ways which should be taken together so they can be reassembled

3|Page

, Unit 4 – Programming Development


perfectly. There should not be any number of steps followed to decompose the problems. It
is must to decompose the problems until it is completely understandable. For example, we
have an issue figuring out someone's net pay, which is their wage after taxes.

Describing problems and processes as a set of structured steps:
This is the third stage, and we must now describe the challenges and procedures that we
have broken down into a series of structured phases. This should be simple to comprehend
for everybody because we may not have been the only ones attempting to tackle this issue.

Communicating the key features of problems and processes to
others:
This is the final step, and we must now address the issues and methods with others. Other
programmers or the client may fall under this category of people to discuss with. We need
to look into the stages involved after decomposing a complicated problem into minor ones
to determine if there are any recurrent patterns.

Pattern recognition:
This is the capacity to recognise repeating characteristics both inside and across issues. For
example, a new problem with characteristics that are comparable to those of a previously
learned and handled problem. Recognising these recurring patterns will make issue solution
much easier since it will give an excellent starting point. This process itself has five key steps.

Identifying common elements or features in problems or systems:
This step entails examining the problems or systems and making a list of the aspects or
characteristics that each has. After that, we must identify patterns by highlighting those that
appear in several places.

Identifying individual elements within problems:
We must investigate problems at this stage in order to determine the inputs, activities, and
outputs that are present.

Describing patterns that have been identified:
In this stage we need to describe the characteristics so that we can figure out which one is
which and how to exploit it to our benefit.

Making predictions based on identified patterns:
This is the last stage where it has to be determined how we may use each recognised
pattern in the future or how it may arise in similar scenarios.

Pattern generalisation and abstraction:
Abstraction is a notion in computing in which systems are divided into layers. Each layer
here conceals the complexity of the layer behind it. This enables a coder to use features
without having to understand how they perform. The irrelevant and complex mechanisms
get simply abstracted; they are taken away or deleted. This step itself has two parts of the
phase.




4|Page

, Unit 4 – Programming Development


Identify the information required to solve an identified problem:
We must first determine what information we require, as well as our motivations for
requiring it, to succeed this part. We also have to know the manner in which this
information must be delivered and when it must be delivered in order to avoid a delay in
the solution.

Filter out the information not required to solve and identified
problem:
We need to know what information is not required so that this is not a distraction, and we
also need to know and defend why we have left out this information in order to achieve this
part.

Representing parts of a problem or system in general terms:
Variables:
These are data from a problem or system that may vary, and they might be user-inputted or
the result of a needed computation.



This is an example of variable in
Java programming language.




Constants:
Those are values from an issue or system that do not fluctuate or remain constant for a
reasonable amount of time, such as the 20 percent base rate of income tax.



This is an example of constant
in C programming language.




Key processes:
These are procedures that are absolutely necessary for comprehending an issue or the
operation of a system.

Repeated processes:
These are processes that repeat themselves throughout an issue.


5|Page

Los beneficios de comprar resúmenes en Stuvia estan en línea:

Garantiza la calidad de los comentarios

Garantiza la calidad de los comentarios

Compradores de Stuvia evaluaron más de 700.000 resúmenes. Así estas seguro que compras los mejores documentos!

Compra fácil y rápido

Compra fácil y rápido

Puedes pagar rápidamente y en una vez con iDeal, tarjeta de crédito o con tu crédito de Stuvia. Sin tener que hacerte miembro.

Enfócate en lo más importante

Enfócate en lo más importante

Tus compañeros escriben los resúmenes. Por eso tienes la seguridad que tienes un resumen actual y confiable. Así llegas a la conclusión rapidamente!

Preguntas frecuentes

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

100% de satisfacción garantizada: ¿Cómo funciona?

Nuestra garantía de satisfacción le asegura que siempre encontrará un documento de estudio a tu medida. Tu rellenas un formulario y nuestro equipo de atención al cliente se encarga del resto.

Who am I buying this summary from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller Afsar08. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy this summary for 6,16 €. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

45,681 summaries were sold in the last 30 days

Founded in 2010, the go-to place to buy summaries for 14 years now

Empieza a vender
6,16 €  1x  vendido
  • (0)
  Añadir