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Unit 4: Programming - 2022/23 - Assignment 1 (Learning Aim A) (All Criterias Met)
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2022/23 - This essay covers DISTINCTION level work for Unit 4: Programming - Assignment 1 - Learning Aim A.
To complete your assingment in the quickest time use the NAVIGATION PANE in Word to follow my layout in order to achieve any grade. (Pass, Merit & Distinction).
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Última actualización de este documento: 2 año hace
Vista previa 5 fuera de 47 páginas
Subido en
26 de septiembre de 2022
Archivo actualizado en
1 de octubre de 2022
Número de páginas
47
Escrito en
2022/2023
Tipo
Ensayo
Profesor(es)
Desconocido
Grado
A+
Nivel de Estudio
BTEC
Editores
PEARSON (PEARSON)
Tema
Information Technology 2016/2017 NQF
Curso
Unit 4 - Programming (ITUNIT4)
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Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022
Table of Contents
Unit 4 – Programming............................................................................................................................5
Introduction...........................................................................................................................................5
Identifying the Computation Skills Required.........................................................................................5
Decomposition...................................................................................................................................5
Pattern Recognition...........................................................................................................................7
Pattern Generalisation and Abstraction.............................................................................................9
Representing Parts of a Problem or System in General Terms........................................................10
Uses of Software Applications.............................................................................................................10
Gaming.........................................................................................................................................11
Entertainment..............................................................................................................................11
Productivity..................................................................................................................................11
Information Storage and Management.......................................................................................13
Repetitive or Dangerous Tasks.....................................................................................................13
Social Media.................................................................................................................................13
Search Engines.............................................................................................................................14
Features and Characteristics................................................................................................................15
Difference Between Low- and High-Level Language............................................................................15
Programming Paradigms..................................................................................................................17
Paradigm: Procedural..................................................................................................................17
Paradigm: Object-oriented (00)...................................................................................................18
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,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022
Paradigm: Event-driven (ED)........................................................................................................18
Paradigm: Machine......................................................................................................................19
Paradigm: Markup.......................................................................................................................19
Paradigm: Scripting......................................................................................................................20
Key Terms....................................................................................................................................20
Comparing and Contrasting.............................................................................................................20
Performance................................................................................................................................21
Preferred Application Areas.........................................................................................................21
Development Time......................................................................................................................21
Ease of Development...................................................................................................................22
Development tools......................................................................................................................22
Programming Constructs and Techniques...........................................................................................23
Programming Language Constructs.................................................................................................23
Command Words.............................................................................................................................23
Identifiers.........................................................................................................................................23
Data types........................................................................................................................................25
Statements......................................................................................................................................25
Logical Operations...........................................................................................................................26
Subroutines......................................................................................................................................27
Data Structures................................................................................................................................27
String...............................................................................................................................................27
Arrays...............................................................................................................................................28
2|Page
,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022
Library Functions.............................................................................................................................29
LIFO..................................................................................................................................................29
Documentation of Code...................................................................................................................30
Principles of Logic Applied to Program Design.....................................................................................31
Iteration...........................................................................................................................................31
Use of Sets.......................................................................................................................................31
Mathematical Logic..........................................................................................................................31
Quality of Software Applications.........................................................................................................33
Efficiency/Performance...................................................................................................................33
Maintainability.................................................................................................................................33
Portability........................................................................................................................................33
Reliability.........................................................................................................................................34
Robustness......................................................................................................................................34
Usability...........................................................................................................................................34
Analysis of How Computational Skills Impact on Software Design......................................................34
Features of Decomposition..............................................................................................................35
Features of Pattern Recognition......................................................................................................35
Features of Pattern Generalisation and Abstraction........................................................................35
How C# is Implemented to Solve Problems.....................................................................................36
How Visual Basic is Implemented to Solve Problems.......................................................................36
Strengths of C# Programming Language..........................................................................................36
Weaknesses of C# Programming Language.........................................................................................37
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,Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022
Strengths and Weaknesses of Visual Basic Programming Language....................................................38
Evaluation of How Computational Skills Impact on Software Design..................................................39
Benefits of Decomposition...............................................................................................................39
Drawbacks of Decomposition..........................................................................................................39
Benefits of pattern recognition........................................................................................................40
Drawbacks of pattern recognition...................................................................................................40
Benefits of abstraction.....................................................................................................................40
Drawbacks of abstraction................................................................................................................41
Evaluation of Programming Languages................................................................................................42
Use of C Sharp..................................................................................................................................42
Benefits of C #..................................................................................................................................42
Drawbacks of C #.............................................................................................................................43
Use of Visual Basic...........................................................................................................................44
Benefits of Visual Basic....................................................................................................................44
Drawbacks of Visual Basic................................................................................................................45
Why are these Specific Languages are used?.......................................................................................45
Conclusion...........................................................................................................................................46
Sources................................................................................................................................................47
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, Joshua Hall Assignment 1 – Learning Aim A Unit 4 – 2022
Unit 4 – Programming
Introduction
This assignment will examine and develop computational skills and principles of computer programs.
I will apply these computational skills for the development, testing, refinement, and review of
computer programs for various purposes. Furthermore, I will analyze problems and processes in
order to identify solutions that can be turned into software applications.
Identifying the Computation Skills Required
Decomposition
Decomposition is one of the first computational skills as the main process would be to describe
problems and processes as a set of structured steps and this would usually interpret problems to
denote a step by step sequence in an instructed way for better understanding. It is the process of
breaking complex ideas down into smaller, more manageable parts. Sometimes this process may be
called factoring. The process of breaking a larger problem down into a number of smaller problems
often improves the chances of success.
Identifying and describing problems and processes
In this process, I will be able to list down every problem and process in a concise way with using
convenient language to match the problem source. For example, if I deal with a problem that relates
to financial information, I could use the terms from the financial sector accurately and this would
imply that there will be familiarity of using the technical language used in the business sector that is
relevant to the main problem.
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