Completed file for problem set 11. Remember to copy the pdf file to Dr Racket for a better view. This file should be exactly identical except that the file has answers for each problems.
does not even include the full problem set/ assignment. I want my money back
Por: tranghane • 10 meses hace
oh, maybe they change the assignment for each year, sorry about that. Maybe you should tell Gregor to keep the assignment the same for every year :D
Por: bhumikakalra16 • 10 meses hace
Por: tranghane • 10 meses hace
Sorry for any problem with the product, I wonder you can tell me what's wrong with the problem set
Por: bhumikakalra16 • 10 meses hace
The code does not work for me.
It doesn’t contain the generate-room function or follow the format of function definition given above
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;; DO NOT PUT ANYTHING PERSONALLY IDENTIFYING BEYOND YOUR
CWL IN THIS FILE.
;; YOUR CWLs WILL BE SUFFICIENT TO IDENTIFY YOU AND, IF YOU HAVE
ONE, YOUR
;; PARTNER.
;;
(require spd/tags)
(@assignment psets/pset-11); Do not edit or remove this tag
;; Replace the first set of '???'s with your cwl.
;; If you have a partner, replace the second set of '???'s with their cwl.
;;
(@cwl ??? ???)
(@problem 1)
;;
;; In this problem set you will be working with a simple representation of a
;; secret castle. Unsurpringly, the rooms and doors in this castle form a
;; graph. The figure in:
;; https://cs110.students.cs.ubc.ca/psets/pset-11-image.png
;; shows a small castle with 5 rooms named A, B, C, D, and E. A has exits
;; that lead to rooms B, D and E. B has a single exit that leads to C, and
;; so on. The ovals (long circles) are locks; the number in the oval is the
;; number of the key required to open that lock. The underlined numbers are
;; keys.
;;
;; E has a lock that requires key # 1 to open. The lock at room D requires key
;; # 2 to open it. After you enter a room you automatically pickup any keys
;; that are there. So after you get into room B you automatically pickup key 2.
;; After you get into room C you automatically pickup key 1.
;;
;; Note that in general a door might have multiple locks, and a room might
;; provide multiple keys.
;;
;; Here are the data definitions we use.
, ;; Room is (make-room String (listof Natural) (listof Natural) (listof String))
;; interp. each room has
;; - a Name
;; - locks that require a key of the same number to open
;; - keys that open locks of the same number
;; - doors to other rooms, these are represented as a list
;; of strings where each string is the name of a room
;;
;; NOTE: The keys can be for any rooms in the castle, they do not have
;; to be for one of the rooms in exits.
;;
;; This is a generative graph problem. Note that a room has a list of the names
;; of the rooms it has exits to -- the names not the actual rooms. Therefore a
;; generative step has to take the name and generate the actual Room. To do
;; that we add a new opaque data definition for a type called Map. When
;; we say that Map is opaque we mean that you should not try to look inside
;; of it. It is a secret map of the castle. Instead we are providing a
;;function
;; called get-room that given a room name and a castle will generate the room.
;;
(@htdd Map)
;; Map is ???
;; interp. an opaque data type that represents a map from room names to rooms.
;; Only the provided function get-room knows how to work with a map.
;;
#|
Here is a partially blended template. It includes the Room and (listof String)
functions, as well as the generative step of calling get-room to get a
room from
a room name. But it doesn't include the trivial? test to terminate the
generative recursion or anything to prevent going in cycles. You must complete
the blending for your own purposes.
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