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Arab Academy for Science, Technology, and Maritime Transport College of Computing and Information Technology Course Title : 3D Modelling Course Code : GM324 Lecturer : Ibrahim Hassan Semester : 1st 2020/2021 Date : Thu, 4/2/2021 Time Allowed: 2 Hour (911,71 €
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Arab Academy for Science, Technology, and Maritime Transport College of Computing and Information Technology Course Title : 3D Modelling Course Code : GM324 Lecturer : Ibrahim Hassan Semester : 1st 2020/2021 Date : Thu, 4/2/2021 Time Allowed: 2 Hour (9
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Grado
: 3D Modelling
Institución
: 3D Modelling
Arab Academy for Science, Technology, and Maritime Transport
College of Computing and Information Technology
Course Title : 3D Modelling Course Code : GM324
Lecturer : Ibrahim Hassan Semester : 1st 2020/2021
Date : Thu, 4/2/2021 Time Allowed: 2 Hour (9:30 to 11:30)
Total Marks: 40
Final ...
Arab Academy for Science, Technology, and Maritime Transport
College of Computing and Information Technology
Course Title : 3D Modelling Course Code : GM324
Lecturer : Ibrahim Hassan Semester : 1st 2020/2021
Date : Thu, 4/2/2021 Time Allowed: 2 Hour (9:30 to 11:30)
Total Marks: 40
Final Exam
I. Question show whether each statement is TRUE or FALSE (10 marks)
1. Displacement maps are sometimes used to change the location of actual vertices in a mesh.
2. Mapping is a type of computer graphics technique that allows you to create different effects by
changing the aspects of a 3D model.
3. A NURBS surface is defined by a network of Control Points.
4. LOD Models is a method of Estimating values between known data points.
5. Depth of field refers to the range of distance that appears acceptably sharp.
6. Models in Isometric Games Depend on a true perspective.
7. Low-poly often relies on textures to give details for the object, not on the modeling.
8. For Android games, designing models in high poly way is a good idea.
9. moving the camera horizontally to create the impression of a subject being scanned. This technique
called Camera panning.
10. It is good idea to use Nurbs modeling for mobile games.
II. Choose The Correct Answer (15 marks)
1. Based on The LOD concept, In FPS Computer Games we use models in:
a) 3000 polygons b) 500 polygons c) 35 polygons
d) 3000 /500 polygons e) 35/500 polygons f) 35/500/3000 polygons
35 polygons
500 polygons
3000 polygons
Page 1 of 7
, 2. Curve + Extrude =
a) Polygon b) Spline c) Surface
3. This model created by using:
a) Bezier Curve
b) Nurbs Curve
c) Diagonal Curve
4. ………. is a process that will smooth a mesh, adding more polygons and vertices while maintaining
form.
a) Modeling B) Subdivision C) RPG
5. This RBG Image with value of ( 0.5, 0.5, 1) could be used as a:
a) Bump Mapping b) Normal Mapping c) Displacement Mapping
6- The appropriate lens for capturing this scene is …
a) 300 mm b) 100 mm C) 35 mm
Page 2 of 7
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