Unity Certification "Flashcards"|2023 LATEST UPDATE|GUARANTEED SUCCESS
CHAPTER 1 ... Concept Art Provides a unifying point for art direction Game Mechanics Score accumulation, attacking, and player health Casual games This game type often features mechanics such as card games, board games simple arcade style games and puzzles. Art Director At a game studio, the person is responsible for ensuring the overall look and feel is consistent Non-Disclosure Agreement Possible release information about work at a studio is often governed by this kind of legal contract CHAPTER 2 ... Window in the Unity Editor allows you to view, sort, and organize all of the assets for the game? Project Window The Project Window allows you to: Modify the file structure of assets To reconfigure the Unity Editor user interface: Drag windows by their tabs into new locations Which window allows parenting of GameObjects? Hierarchy Identify the UI element that is used to modify the icon size in the Project View Window The slider in the lower right corner of the Project Window CHAPTER 3 ... A Prefab in the Unity Editor is: An asset type that stores a GameObject with components and properties Which of the following statements best differentiates a Quad from a Plane? The Plane has internal divisions and more polygons Saving a scene saves: The current placement of objects in the scene and hierarchy Unity can import this transfer file format for models having meshes, bones, skin weights, and animation: FBX Which tool allows you to manually slice an image into multiple sprites? The Sprite Editor CHAPTER 4 ... Acceptable formats for audio are: MP3, OGG, WAV, AIFF The breadcrumb trailing the project window shows: The file path of the selected asset Modifying the organization of assets is done in the: Project Window The project window toolbar allows searching of assets by Label and Type The two script types supported in Unity are: C# and UnityScript CHAPTER 5 ... The Specular property of a material: Controls the color and strength of reflection Cutout This material rendering mode uses black in an alpha channel to define where a material is exactly NOT appearing: The Albedo of a material is defined as: The color of the material without any lighting data Smoothness Material Property: controls spreading of light on a microsurface detail Normal This material property causes polygons to appear and light as if they had microsurface detail: CHAPTER 6 ... Drag In a Rigidbody component, this determines the air resistance from forces affecting the GameObject Use Gravity In a Rigidbody, this enables objects to fall: To add a Box Collider to a GameObject using the top menu, choose: ComponentsPhysicsBox Collider The role of a raycast is to: Locate colliders along the path of a ray Hierarchy Window Window that allows the parenting of GameObjects: CHAPTER 7 ... On a Light Component, a Culling Mask: Determines which layers are affected by the light Changing the intensity of a light adjusts it's: Brightness This is a light cone shaped light, which spreads out as it gets further away from the source Spot light This shadow type casts shadows that approximate the natural fuzziness of real shadows due to emission area size and the bouncing of light Soft What type of light casts a shape on a wall or floor? Directional CHAPTER 8 ...
Escuela, estudio y materia
- Institución
- Unity Certification
- Grado
- Unity Certification
Información del documento
- Subido en
- 27 de mayo de 2023
- Número de páginas
- 10
- Escrito en
- 2022/2023
- Tipo
- Examen
- Contiene
- Preguntas y respuestas
Temas
-
unity certification flashcards|2023 latest update|guaranteed success
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