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Test Bank Android Boot Camp for Developers Using Java®: A Guide to Creating Your First Android Apps. 4th Edition Corinne Hoisington. 9780357881231. 9780357881286. $24.99   Añadir al carrito

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Test Bank Android Boot Camp for Developers Using Java®: A Guide to Creating Your First Android Apps. 4th Edition Corinne Hoisington. 9780357881231. 9780357881286.

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Test Bank Android Boot Camp for Developers Using Java®: A Guide to Creating Your First Android Apps. 4th Edition Corinne Hoisington. 9780357881231. 9780357881286. Android Boot Camp for Developers Using Java® 4th Edition Test Bank / A Guide to Creating Your First Android Apps 4e. Android Boot Ca...

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TEST BANK Android Boot Camp for Developers Using Java®: A Guide to
Creating Your First Android Apps. 4th Edition Corinne Hoisington

Chapter 01: Voila! Meeting the Android Using Android Studio
<header>
Assignment Title: Chapter 01 Instructor Test Bank
Author: Hoisington
Print ISBN: 9780357881231
Title: Android Bootcamp for Developers Using Java, 4e
IAC ISBN: 9780357881262
Chapter/Section Name: Voilà! Meet the Android
Chapter/Section Number: 1
Content Development Contact: Samantha Enders
Content Creator Name: Chimborazo Publishing, Inc.
Creation Date: 11/12/2022
</header>

<narrative>
These questions assess your understanding of new concepts. If it is available, you can use the “Check My
Work” feature to see additional feedback once you have made your selection. Select or hover over the X
or checkmark to activate a pop-up window.
</narrative>

<question type="mc">
1. A smartphone is a typical name for a mobile device that can perform multiple functions in addition to
acting as a phone.
a. True
b. False

Analysis
a. Correct. Mobile phone usage has quickly outgrown the simple expectations of voice calls and text
messaging. An average data plan for a mobile device, often called a smartphone, typically includes
browsing the web, playing popular games such as Call of Duty: Mobile or Among Us, taking photos, using
business applications, reading a menu with a QR code, checking email, listening to music, recording live
video, and mapping locations with GPS (global positioning system).
b. Incorrect. Mobile phone usage has quickly outgrown the simple expectations of voice calls and text
messaging. An average data plan for a mobile device, often called a smartphone, typically includes
browsing the web, playing popular games such as Call of Duty: Mobile or Among Us, taking photos, using
business applications, reading a menu with a QR code, checking email, listening to music, recording live
video, and mapping locations with GPS (global positioning system).

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.1 Describe the market for Android applications
A-head: 1.1 Understanding the Market for Android Applications
Bloom's: Understand
</metadata>

<question type="mc">
2. Mobile applications are also called “mobs.”
a. True
b. False

,Analysis
a. Incorrect. Mobile applications are called apps, not mobs.
b. Correct. Mobile applications are called apps, not mobs.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.1 Describe the market for Android applications
A-head: 1.1 Understanding the Market for Android Applications
Bloom's: Understand
</metadata>

<question type="mc">
3. There are fewer than 10,000 Android apps available today.
a. True
b. False

Analysis
a. Incorrect. Android has a large community of developers writing apps that extend the functionality of
the devices. Users, for example, can benefit from over 2.5 million apps available in the Android
marketplace, many of which are free.
b. Correct. Android has a large community of developers writing apps that extend the functionality of
the devices. Users, for example, can benefit from over 2.5 million apps available in the Android
marketplace, many of which are free.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.2 Identify the role of the Android platform in the mobile market
A-head: 1.2 The Role of the Android in the Mobile Market
Bloom's: Understand
</metadata>

<question type="mc">
4. Because Android is open-source, phone manufacturers do not have to pay to install or use it on their
devices.
a. True
b. False

Analysis
a. Correct. Many phone manufacturers install the Android operating system on their brand-name mobile
phones due to its open-source environment. The open-source structure means that manufacturers do
not pay license fees or royalties.
b. Incorrect. Many phone manufacturers install the Android operating system on their brand-name
mobile phones due to its open-source environment. The open-source structure means that
manufacturers do not pay license fees or royalties.

<metadata>
Difficulty: Introductory

,LO: ABDJ.HOIS.24.1.2 Identify the role of the Android platform in the mobile market
A-head: 1.2 The Role of the Android in the Mobile Market
Bloom's: Understand
</metadata>

<question type="mc">
5. Android does not support tethering.
a. True
b. False

Analysis
a. Incorrect. Android supports tethering, which allows a phone to be used as a wireless or wired hotspot
that other devices can use to connect to the Internet.
b. Correct. Android supports tethering, which allows a phone to be used as a wireless or wired hotspot
that other devices can use to connect to the Internet.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.3 Describe the features of the Android phone
A-head: 1.3 Features of the Android Phone
Bloom's: Understand
</metadata>

<question type="mc">
6. The naming system for the different Android versions is based on dessert names.
a. True
b. False

Analysis
a. Correct. Android has adopted a naming system for each version based on sugary treats and dessert
items. After the first version, dessert names were assigned in alphabetical order. When the revision level
reached 10.0, Android started emphasizing revision numbers over names because it was difficult to
identify a common dessert name starting with Q.
b. Incorrect. Android has adopted a naming system for each version based on sugary treats and dessert
items. After the first version, dessert names were assigned in alphabetical order. When the revision level
reached 10.0, Android started emphasizing revision numbers over names because it was difficult to
identify a common dessert name starting with Q.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.4 Identify the languages used in Android development
A-head: 1.4 The Languages Used in Android Development
Bloom's: Understand
</metadata>

<question type="mc">
7. If you charge for an app you create and publish through Google Play, the split of profits between you
and the wireless carrier is 50/50.

, a. True
b. False

Analysis
a. Incorrect. If you want to charge for an Android app you have published on Google Play, the standard
split is 85 percent of sales for the developer and 15 percent for wireless carriers for the first $1 million of
annual earnings from selling digital goods or services.
b. Correct. If you want to charge for an Android app you have published on Google Play, the standard
split is 85 percent of sales for the developer and 15 percent for wireless carriers for the first $1 million of
annual earnings from selling digital goods or services.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.5 Describe the role of Google Play in the marketplace
A-head: 1.5 Google Play in the Marketplace
Bloom's: Understand
</metadata>

<question type="mc">
8. In Android Studio, you choose the Basic Project rather than the Empty Activity template when you
want to begin with a simpler code skeleton that allows you to quickly get started.
a. True
b. False

Analysis
a. Incorrect. The two most common projects in Android Studio are Empty Activity and Basic Project. An
Empty Activity creates a code skeleton that allows you to quickly get started coding your app; a Basic
Project has a more elaborate coding skeleton for more structured apps.
b. Correct. The two most common projects in Android Studio are Empty Activity and Basic Project. An
Empty Activity creates a code skeleton that allows you to quickly get started coding your app; a Basic
Project has a more elaborate coding skeleton for more structured apps.

<metadata>
Difficulty: Introductory
LO: ABDJ.HOIS.24.1.7 Create an Android project using Android Studio
A-head: 1.7 Creating an Android Project Using Android Studio
Bloom's: Apply
</metadata>

<question type="mc">
9. The user interface of an Android app can be specified via Java code or XML files.
a. True
b. False

Analysis
a. Correct. Android supports two ways of building the user interface of an application: through Java code
and through XML layout files. The XML method is preferred because it allows you to design the user
interface of an application without needing to write large amounts of code.

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