1
WWISE 101 CERTIFICATION EXAM LATEST
COMPLETE QUESTIONS AND CORRECT DETAILED
ANSWERS
•
What button begins the process of populating the log in the Profiler? -
(answer)Start Capture
What is a Work Unit? - (answer)An XML file that stores settings of your Wwise
project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - (answer)True
In the SoundBank layout, what happens when the Generate button is clicked? -
(answer)a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - (answer)Event
A collection of views intended to perform a specific task is referred to as a
___________. - (answer)Layout
An area, such as the Property Editor is referred to as a - (answer)View
, 2
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - (answer)Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - (answer)Profiler
In the Designer layout, which view allows you to organize and manage the
various elements of your Wwise project, such as audio objects and events? -
(answer)Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
(answer)Game Call
What button within the Wwise interface allows you to configure a connection
to a game being played locally or over a network? - (answer)Remote
How are audio files placed into the final build of a game? - (answer)Drag
events to the soundbank and when the SoundBank is generated any audio files
needed to play those events will automatically be copied to the appropriate
folders.
What is the default keyboard shortcut to import audio? - (answer)Shift + I
What happens if you drag a folder from the operating system's file manager
directly into the Actor-Mixer Hierarchy? - (answer)The audio files within the
folder will be imported with the option of creating a parent container for them
What does the pin icon in a window do? - (answer)It prevents the contents of
that view from being changed when other objects are selected.
WWISE 101 CERTIFICATION EXAM LATEST
COMPLETE QUESTIONS AND CORRECT DETAILED
ANSWERS
•
What button begins the process of populating the log in the Profiler? -
(answer)Start Capture
What is a Work Unit? - (answer)An XML file that stores settings of your Wwise
project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - (answer)True
In the SoundBank layout, what happens when the Generate button is clicked? -
(answer)a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - (answer)Event
A collection of views intended to perform a specific task is referred to as a
___________. - (answer)Layout
An area, such as the Property Editor is referred to as a - (answer)View
, 2
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - (answer)Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - (answer)Profiler
In the Designer layout, which view allows you to organize and manage the
various elements of your Wwise project, such as audio objects and events? -
(answer)Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
(answer)Game Call
What button within the Wwise interface allows you to configure a connection
to a game being played locally or over a network? - (answer)Remote
How are audio files placed into the final build of a game? - (answer)Drag
events to the soundbank and when the SoundBank is generated any audio files
needed to play those events will automatically be copied to the appropriate
folders.
What is the default keyboard shortcut to import audio? - (answer)Shift + I
What happens if you drag a folder from the operating system's file manager
directly into the Actor-Mixer Hierarchy? - (answer)The audio files within the
folder will be imported with the option of creating a parent container for them
What does the pin icon in a window do? - (answer)It prevents the contents of
that view from being changed when other objects are selected.