solution Newest 2025/2026 RATED A+
What button begins the process of populating the log in the Profiler? - Correct Answers Start
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Capture
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II! What is a Work Unit? - Correct Answers An XML file that stores settings of your Wwise project.
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II! T/F? The name of an Event object needs to perfectly match the name of its corresponding game
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II! call. - Correct Answers True
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II! In the SoundBank layout, what happens when the Generate button is clicked? - Correct Answers
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II! II!a. SoundBanks for all selected platforms and languages will be generated
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b. Assuming at least one SoundBank and language are selected, any referenced audio files will
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converted and placed in a folder used by the game.
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c. Assuming at least one SoundBank and language are selected, software code used to carry out
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your sound design at run-time is generated
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II! Which of the following objects can receive a game call directly from the game engine? Sound SFX,
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II! Event, Action, Work Unit - Correct Answers Event II! II! II! II! II! II! II! II! II! II! II!
II! A collection of views intended to perform a specific task is referred to as a ___________. -
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II! An area, such as the Property Editor is referred to as a - Correct Answers View
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II! Which feature would you use to indicate that you want to play a specific Sound SFX object when a
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II! particular Event is triggered? - Correct Answers Action II! II! II! II! II! II! II! II! II! II! II!
, II! Which layout lets you view various information coming from the sound engine while playing a
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II! game in real-time? - Correct Answers Profiler
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II! In the Designer layout, which view allows you to organize and manage the various elements of
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II! your Wwise project, such as audio objects and events? - Correct Answers Project Explorer
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II! Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - Correct Answers
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Game Call
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II! What button within the Wwise interface allows you to configure a connection to a game being
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II! played locally or over a network? - Correct Answers Remote
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II! How are audio files placed into the final build of a game? - Correct Answers Drag events to the
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II! soundbank and when the SoundBank is generated any audio files needed to play those events
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II! will automatically be copied to the appropriate folders.
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II! What is the default keyboard shortcut to import audio? - Correct Answers Shift + I
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II! What happens if you drag a folder from the operating system's file manager directly into the
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II! Actor-Mixer Hierarchy? - Correct Answers The audio files within the folder will be imported with
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II! the option of creating a parent container for them
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II! What does the pin icon in a window do? - Correct Answers It prevents the contents of that view
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II! from being changed when other objects are selected.
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II! How can you open the Wwise help menu? - Correct Answers a. Click the Help menu and choose
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II! Wwise Help. II! II!
b. Click on the question mark in the title bar of any view.
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