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Wwise 101 Certification SOLUTIONS 2023//2024

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Wwise 101 Certification SOLUTIONS 2023//2024 What button begins the process of populating the log in the Profiler? - ANSWER Start Capture What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name ...

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  • 22 mai 2023
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  • 2022/2023
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  • Wwise 101 Certification
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Wwise 101 Certification SOLUTIONS 2023//2024 What button begins the process of populating the log in the Profiler? - ANSWER Start Capture What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - ANSWER True In the SoundBank layout, what happens when the Generate button is clicked? - ANSWE R a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run -time is generated Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit - ANSWER Event A collection of views intended to perform a specific task is referred to as a ___________. - ANSWER Layout An area, such as the Property Editor is referred to as a - ANSWER View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - ANSWER Action Which layout lets you view various information coming from the sound engine while playing a game in real -time? - ANSWER Profiler In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events? - ANSWER Project Explorer Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - ANSWER Game Call What button within the Wwise interface allo ws you to configure a connection to a game being played locally or over a network? - ANSWER Remote How are audio files placed into the final build of a game? - ANSWER Drag events to the soundbank and when the SoundBank is generated any audio files nee ded to play those events will automatically be copied to the appropriate folders. What is the default keyboard shortcut to import audio? - ANSWER Shift + I What happens if you drag a folder from the operating system's file manager directly into the Actor -Mixer Hierarchy? - ANSWER The audio files within the folder will be imported with the option of creating a parent container for them What does the pin ico n in a window do? - ANSWER It prevents the contents of that view from being changed when other objects are selected. How can you open the Wwise help menu? - ANSWER a. Click the Help menu and choose Wwise Help. b. Click on the question mark in the tit le bar of any view. c. Press the F1 key. If you use the same audio file for multiple purposes, what is the benefit of duplicating the files corresponding Sound SFX object, instead of importing another copy of the original audio file? - ANSWER The duplic ated Sound SFX object will reference a single original audio file, therefore less memory in the game. Which of the following views feature the pin icon? Transport View, Event Viewer, Property Editor, Event Editor - ANSWER Transport View What does the " Add Folders..." butto in Audio File Importer Do? - ANSWER a. It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object. b. It allows you to import all audio files within a chosen folder as individual Sound SFX objects. What does clicking the Reset All button circled here do? - ANSWER It sets all Game Syncs in the session to their default value

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