19 Multiple choice questions
Definition 1 of 19
Attributes that describe something fundamental about a character or unit and change only
slowly by small amounts or not at all. Maximum speed might be characterization attribute for a
vehicle.
Concept stage
Core mechanics
Status attributes
Characterization attributes
Definition 2 of 19
Collections of related properties that define how the player experiences the game world, for
example, the physical dimension, emotional dimension, ethical dimension, and so on.
Detail Drawings
Dimensions
Tolerances
Planes
,Definition 3 of 19
A fictional character in a game with whom the player identifies as the personification of herself
within the game world. The character need not be human; it may even be vehicle.
Avatar
Page
Editor
Sandbox Mode
Definition 4 of 19
Player-created modifications to a game that provide new content and sometimes new ways to
play the game.
Mods
Core Mechanics
Beatniks
Add-ons
, Definition 5 of 19
A gameplay mode in which the player is not presented with a victory condition. This mode has
few restrictions on what he may do and offers no guidance on what he should do.
Isolation mode
Sandbox mode
Internet mode
Protected mode
Definition 6 of 19
A very short description, no more than two or three sentences long, that conveys the most
important aspects of an idea for a game.
Logline
Low-concept
Avatar
High-concept