Unit 9: IT Project Management - Assignment 2 (P3, P4, P5, P6, P7, M2, M3, D2, D3)
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Unit 9 - IT Project Management
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PEARSON (PEARSON)
This document is the second assignment of Unit 9: IT Project Management. It consists of 78 pages (17,700+ words) that have met P3, P4, P5, P6, P7, M2, M3, D2, D3 which is required to get the highest possible grade (Distinction) in Assignment 2 (Learning Aim B & C). Take a look at the “Contents”...
Table of Contents
Contents and Page Numbers .................................................................................................................. 1
Project Initial Idea & Alternative Solutions ............................................................................................. 5
Choosing Software (Initial Problems) ................................................................................................. 5
Construct 3...................................................................................................................................... 5
Unity3D ........................................................................................................................................... 7
Feasibility Studies for Choosing Software............................................................................................... 9
Technical Assessment ......................................................................................................................... 9
Software & Hardware .................................................................................................................. 10
Skills and Knowledge.................................................................................................................... 10
Development Team / Resources.................................................................................................. 10
Economic Assessment ....................................................................................................................... 10
Knowledge and Skills learning costs ............................................................................................ 10
Hardware & Software Costs ......................................................................................................... 11
Resources Costs / Assets .............................................................................................................. 11
Earning from Game ...................................................................................................................... 11
Legal Assessment .............................................................................................................................. 11
Compiling Legislations .................................................................................................................. 11
Copyrights / Royalties Cost .......................................................................................................... 11
Operational Assessment ................................................................................................................... 12
Developing the Game ................................................................................................................... 12
Scheduling Assessment ..................................................................................................................... 12
Availability of Software ................................................................................................................ 12
Sustainability Assessment ................................................................................................................. 12
Availability of Software ................................................................................................................ 12
Security Assessment ......................................................................................................................... 12
Security of Project ........................................................................................................................ 12
Security of Account and Assets .................................................................................................... 13
Usability Assessment ........................................................................................................................ 13
Benefits and Limitations of Both Software ........................................................................................... 13
, Unit 9: IT Project Management
Construct 3 ........................................................................................................................................ 13
Unity3D ............................................................................................................................................. 13
Evaluating the Choice............................................................................................................................ 14
Project Requirements ........................................................................................................................... 14
Introduction to the Project ............................................................................................................... 14
Game Assets ................................................................................................................................. 14
Narrative ....................................................................................................................................... 15
Client requirements...................................................................................................................... 15
Game Structure (Overall Description) ......................................................................................... 15
Legal and Ethical Considerations ................................................................................................. 17
Choosing Project Management Methodology .................................................................................. 17
Identifying Stakeholders .............................................................................................................. 17
Functional and Non-Functional Requirements ........................................................................... 17
Identifying Constraints ................................................................................................................. 18
Project Phasing (Life Cycle) ............................................................................................................... 18
Phase 1: Initiation (Idea) .............................................................................................................. 18
Phase 2: Planning ......................................................................................................................... 18
Phase 3: Execution (Development) .............................................................................................. 19
Phase 4: Monitoring (Testing) ...................................................................................................... 19
Phase 5: Closing ............................................................................................................................ 19
Planning and monitoring project-management processes................................................................... 20
Resource Plan.................................................................................................................................... 20
Meetings Plan ................................................................................................................................... 20
Time Plan (Gantt Chart) .................................................................................................................... 21
Updating Time Plan ...................................................................................................................... 22
Designing............................................................................................................................................... 23
Game Designs.................................................................................................................................... 23
Assets ............................................................................................................................................ 23
Splash Screen ................................................................................................................................ 24
Help Page ...................................................................................................................................... 25
Level 1 ........................................................................................................................................... 27
Level 2 ........................................................................................................................................... 28
Level 3 ........................................................................................................................................... 29
Game Over .................................................................................................................................... 31
Design Questionnaire........................................................................................................................ 32
Review and Feedback on Designs ................................................................................................ 33
, Unit 9: IT Project Management
Improvements Suggested ............................................................................................................ 34
Optimised Designs ............................................................................................................................ 35
Level 1 ........................................................................................................................................... 35
Level 3 ........................................................................................................................................... 35
Game Over .................................................................................................................................... 36
Justification Report ........................................................................................................................... 36
Updating Time Plan ........................................................................................................................... 37
Developing ............................................................................................................................................ 38
Working Game & Event Sheets ......................................................................................................... 38
Splash Screen ................................................................................................................................ 38
Help Screen ................................................................................................................................... 39
Level 1 ........................................................................................................................................... 40
Level 2 ........................................................................................................................................... 42
Level 3 ........................................................................................................................................... 45
Game Over Screen ........................................................................................................................ 47
Congrats Screen ............................................................................................................................ 48
Optimising Game .............................................................................................................................. 49
Questionnaire ............................................................................................................................... 49
Feedback on the game ................................................................................................................. 49
Improvements Made .................................................................................................................... 50
Testing & Optimising the Game ............................................................................................................ 51
Testing Evidence with Events shown ................................................................................................ 52
Test 1............................................................................................................................................. 52
Test 2............................................................................................................................................. 53
Test 3............................................................................................................................................. 53
Test 4 & 5 ...................................................................................................................................... 54
Test 6............................................................................................................................................. 55
Test 7............................................................................................................................................. 56
Test 8............................................................................................................................................. 56
Test 9............................................................................................................................................. 57
Test 10........................................................................................................................................... 57
Test 11........................................................................................................................................... 58
Test 12........................................................................................................................................... 59
Test 13........................................................................................................................................... 59
Test 14........................................................................................................................................... 60
Test 15........................................................................................................................................... 61
, Unit 9: IT Project Management
Test 16........................................................................................................................................... 61
Errors and Fixing Errors ..................................................................................................................... 62
Test 4 & 5 ...................................................................................................................................... 62
Test 7............................................................................................................................................. 63
Test 8............................................................................................................................................. 65
Updating Time Plan ........................................................................................................................... 66
Optimising Game .............................................................................................................................. 67
Questionnaire ............................................................................................................................... 67
Feedback on the game ................................................................................................................. 67
Improvements Made .................................................................................................................... 68
Technical Documentation ..................................................................................................................... 69
System Requirements ....................................................................................................................... 69
Software Requirements .................................................................................................................... 69
Names of Assets ................................................................................................................................ 69
Variables used ................................................................................................................................... 70
Events created .................................................................................................................................. 71
Behaviours added ............................................................................................................................. 71
Functions used .................................................................................................................................. 72
If statements ..................................................................................................................................... 73
Error traps ......................................................................................................................................... 73
Help Features .................................................................................................................................... 74
Evaluation ............................................................................................................................................. 74
Completed Gantt Chart ..................................................................................................................... 75
, Unit 9: IT Project Management
Project Initial Idea & Alternative Solutions
Overview of the Project:
I am going to manage the game that I am creating for my game’s development unit 8. The game will
need to be according to the requirements that are stated in assignment brief. I will be using
construct 3 to make this game. The game should be good looking and appeal to children aged
around 8-12. The game should be exciting and fun to play, as well as visually appealing so that kids
will have fun playing the game. It will have a character navigating around a place collecting items
and avoiding hazards. Any item that is collected with increase the score and colliding with any
hazards will uses up lives which the game character only has a limited number. The game will be
timed, and player will need to collect item before the times runs out. It should also have levels of
difficulty with more difficult levels having more hazards, fewer lives, or a shorter time.
Choosing Software (Initial Problems)
Construct 3
As I am using Construct 3 to make this game. Here are the problems that are detected before
starting to manage the game:
• Because I am using Construct 3 to make this game. There is a possibility that the website
might go down at any time as it’s a web-based software.
• Construct 3 is a web-based software that requires some hardware and better performing
RAM in order to work properly and efficiently. So, meeting hardware requirements is
important so that any crashing or lagging issues doesn’t occur.
• Internet is required for using Construct 3 and making a game. You cannot edit or make a
game offline or without Internet access.
• Construct 3 also requires knowledge and skills that a person needs to have in order to make
a game in construct 3. It’s also crucial to learn these skills so the game can be completed in
the time set by client.
Solutions to Problems using Identifying Tools (6 Hats, Mind Map)
- It’s important to save the work frequently that I have done so if the website goes down, I
have the latest saved file. However, it is very less likely to happen but it’s still a threat.
- I have got a PC with 6GB RAM and 256 SSD space so it shouldn’t be a major problem.
- Internet connection is available at home and at college so it shouldn’t be a problem. In
advance, I have got unlimited 4G data just in case if Wi-Fi goes down, so it doesn’t delay my
project.
- I have learnt the skills that are required for making a game in construct 3 from contrast 3
website and tutorials available online and YouTube.
, Unit 9: IT Project Management
Costings
There is no cost for learning Construct3 because free resources available are enough to understand
and learn Construct3. I already have the required hardware so no need to buy a new one. Buying
Construct3 license is not my problem as my college will be paying for this so there is no cost involved
in this.
Graphics
Start
inish
Solving Problems using De Bono’s Six Hats
I know that I am making a game that requires a character to move around and
White Hat collect stuff to win the level and hazards to avoid. Every level will be harder than
previous. It is for 8–12-year-old. It needs to be appealing
There might be some financial issues for the college as they will have to pay for
Red Hat
Construct 3 license for all students. However, for students it would be better.
Only thing that would cause troubles in making of game would be use of
Black Hat copyrighted materials. I’ll make sure I don’t use someone else’s sprites or
backgrounds, instead make my own.
Easy to create a game in Construct 3 than in any other gaming engine as it
Yellow Hat doesn’t require any programming language. It also doesn’t require any space to
be downloaded as it’s a web-based software for games development.
, Unit 9: IT Project Management
Using articles and YouTube tutorials available online to learn something that is
Green Hat
required.
I will save the work in different places such as OneDrive and Local Storage, so I
Blue Hat
don’t lose any work.
Mind Map of problems and its solutions:
atch tutorials on ou ube
Have a fast RAM 6GB at least A PC or aptop
ork through guide available
online
Have storage
space to save
se Construct 3
the work
Guides and tutorials
Hardware nowledge and
Requirements Skill Required
Problems
So ware Saving the
Requirements Game ork
Saving work on
Have mobile data, if Drive at college
i i goes down
eeds to have good
i i Connec on Saving work on local Saving work on
laptop drive laptop C drive
Unity3D
As Construct 3 does have some disadvantages. It might be better to use another software or game
engine to create the game. An Alternative solution to Construct 3 is Unity3D. It is a popular and well-
known game engine that is used to make high graphical games including 3D and 2D. However, Unity
does have some serious disadvantages such as:
- You will need to be very experienced into games development or in C# and JavaScript to be
able to create a good game in Unity, which could initially take at least an year to learn and
develop skills. However, Construct 3 doesn’t require any programming language to be learnt
in order to create a game. It’s very easy to understand and learn. It would take about 2
weeks to be trained to create a good game in Construct 3.
- Unity also needs high performing hardware such as a high RAM and more storage so it can
install on the computer. Unity Hub and Unity both will require up to 10GB of storage space
in order to install. It will also require about minimum of 6GB or more (recommended) to be
able to keep performing actions that are needed to be done in order to give a better and
faster performing experience, so it doesn’t crash in the middle of development or lags
during development.
- Moreover, if you want to export your game you would need a license to export it which
would require money.
, Unit 9: IT Project Management
Costings
Unity License is £150 per month. However if you want to pay yearly, it costs £1800 for a single
person.
Graphics
Start
inish
Solving Problems using De Bono’s Six Hats
I know that I am making a game that requires a character to move around and
White Hat collect stuff to win the level and hazards to avoid. Every level will be harder than
previous. It is for 8–12-year-old. It needs to be appealing
There will be a lot of financial issues as I will have to buy required hardware and
Red Hat
pay for Unity’s License.
Without License, there are very less assets available that are free which means I
Black Hat
will have to pay for a license to use copyrighted or Unity’s assets.
Yellow Hat Supports 3D and 2D. You can make very attractive and functional games in Unity.
Using articles and YouTube tutorials available online to learn something that is
Green Hat
required. But mostly will need to pay for a course.
I will save the work in different places such as OneDrive and Local Storage, so I
Blue Hat
don’t lose any work.
, Unit 9: IT Project Management
Even through using De Bono’s Six Hats to solve the problem, nity still has some financial issues for
me. If these don’t get fixed, then I will be using Construct3 to make the game.
Flowchart of Game Process
So overall, Unity has less advantages comparing to Construct3 for my project because my project
doesn’t need to be 3D and high graphical. It just needs to be good looking.
Feasibility Studies for Choosing Software
Feasibility studies explains everything about both of the chosen software and at the end I will be
able to decide which one to choose.
Technical Assessment
In a feasibility study, the technical assessment includes identifying if the project is technically
feasible by considering the factors such as availability of software and hardware, required skills and
knowledge and software development team. Factors depends on the project. If every factor is
considered and it doesn’t have any problems or lacks something, then it means the project is
technically feasible and technical assessment is successful.
I think that this project is technically feasible after considering all of the factors that are stated below
for the technical assessment.
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