University Of North Carolina - Greensboro
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Goes over chapter 9, tells you about the different multimedia formats you can showcase your stories with in PR.
Goes over what a computer is, the decimal and binary numbering system, variables, and data types with example code.
Goes over various types of proofs, and skims over truth tables.
Goes over bags/ multi sets, graphs, and trees with some visual examples.
Goes over asymptotic notation. Big-O and how to prove it, and some different algorithms.
Goes over 2 sorting methods (insertion and selection sort). Pros and cons of each, with the time/ space complexity.
What a class/ object is, how to create a UML diagram. Has some example code and questions. 
 
Different types of values, random class, how to declare static variables, methods, and constants. 
 
Goes over visibility modifiers (with some warnings).
Goes over what exceptions are, how to throw and catch them with some example code. 
 
Then goes over the File Class, talks about file paths, and how to work with it.
Talks about association, aggregation, composition, and inheritance. 
 
Inheritance goes into superclasses and subclasses, how to implement them, over how overriding them can affect code. (tells you the differences between overriding and overloading) 
 
Ends with dynamic binding and casting objects.
Goes over generic type and the benefits of using it in your code. Also goes over ArrayList, casting, the implementation of generic classes and interfaces, and wildcard data types.