WGU Scripting and Programming Foundations

Western Governors University

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WGU- Scripting and Programming - Foundations - C173 (Unit 7). Full Exam Review, rated A+ 2024
  • WGU- Scripting and Programming - Foundations - C173 (Unit 7). Full Exam Review, rated A+ 2024

  • Exam (elaborations) • 3 pages • 2023
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  • Object - -Is a grouping of data (variables) and operations that can be performed on that data (functions). Abstraction - -Means to have a user interact with an item at a high-level, with lower-level internal details hidden from the user (Also known as Information Hiding and Encapsulation). Abstract data type (ADT) - -Is a data type whose creation and update are constrained to specific welldefined operations. A class can be used to implement an ADT. Universal Modeling Language (UML) - -Is a ...
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WGU- Scripting and Programming - Foundations - C173 (Unit 8). Exam Review. Comprehensive masterpiece, rated A+ 2024
  • WGU- Scripting and Programming - Foundations - C173 (Unit 8). Exam Review. Comprehensive masterpiece, rated A+ 2024

  • Exam (elaborations) • 3 pages • 2023
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  • Compiled language - -A programming language that is first converted to machine code, which can then only run on a particular machine type. Programs written using compiled languages generally run faster than interpreted languages. Compiler - -A computer program created to read an entire program and convert it into a lower-level language and ultimately to assembly language used by the processor. Interpreted language - -A programming language that requires no compilation, and instead can be d...
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WGU- Scripting and Programming - Foundations - C173. Exam Review. 100% Accurate, rated A+ 2024
  • WGU- Scripting and Programming - Foundations - C173. Exam Review. 100% Accurate, rated A+ 2024

  • Exam (elaborations) • 4 pages • 2023
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  • 4 Fundamental ideas in Object-Oriented Programming - -1. Abstraction 2. Polymorphism 3. Inheritance 4. Encapsulation Abstraction - -Focus on the essential qualities of something rather than a specific example. Automatically discard the unimportant and irrelevent. Encapsulation - -Enclose your object's attributes and methods, and then you hide everything else about the object except what is absolutely nessecary to expose. Inheritance - -Code reuse. Instead of writing a class from scratch...
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