Game mechanics - Study guides, Class notes & Summaries
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Game design 101 GMU Latest Questions With Passed Solutions!!
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What is a game? - Answer-An activity with rules 
Core Dynamic - Answer-The single thing the gameplay is about. Single experience the designer is trying 
to convey. 
(Challenges, 2008) 
Explicit Challenge - Answer-Explicit Gamification are strategies that utilize applications that are obviously 
game-like. Users acknowledge they are playing a game, and oftentimes need to opt into playing. 
Implicit Challenges - Answer-implicit gamification are design techniques that do not show signs of a 
game, ...
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Game Design final Exam Questions and Answers Already Passed
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Game Design final Exam Questions and 
Answers Already Passed 
Explain the difference between a game that is balanced and a game that is unbalanced - 
balanced games 
- unbalanced games 
Explain why Schildt feels that paper prototyping is benificial to video games. - it is costeffective 
- can reveal mechanical issues with the game before digital prototyping time is wasted 
- can provide first-hand feedback 
- even though it can be limiting with video games, it can still reveal the core dynamics ...
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IAABO Test 2024 Questions & Answers | 100% Correct | Verified
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At 10:17 left in the pre-game warm-up period. the visiting team submits the names and numbers of all 
team members and designated their starting players. At the 10:00 minute mark when the Referee arrives 
to check the scorebook, the visiting team is not listed in the scorebook. The official charges the visiting 
team a technical foul. Is the official correct? - No. (10-1-1) A team shall not fail to supply the SCORER 
with the name and number of each team member who may participate and designate ...
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VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS AND ANSWERS 2024 WITH COMPLETE SOLUTION
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VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS AND ANSWERS 2024 WITH COMPLETE SOLUTION 
 
A GAME is defined by these 3 characteristics: Ans- 1) Is an activity organized by rules 
 
2) Has an objective, goal, or victory condition 
 
3) Exists in a game environment that enables play or pretending 
 
GAMEPLAY Ans- What the player experiences as a result of the core mechanics and structure of a game. 
 
Game design is the art of crafting ________________. Ans- EXPERIENCES 
 
Because a game designer...
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Unity Certification Associate Study Guide with correct answers
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Score Accumulation,Attacking,and player health are examples of: - Correct Answer-Game Mechanics 
 
Possible release of information about work at a studio is often governed by this kind of legal contract: - Correct Answer-Non-Disclosure Agreement 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent : - Correct Answer-Art Director 
 
This game type often features mechanics such as card games, board games, style games, and puzzles : - Correct Answer-C...
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Unity Certified Associate Test Prep questions with correct answers
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Concept Art - Correct Answer-It provides a unifying point for art direction. 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent. - Correct Answer-Art Director 
 
This game type often features mechanics such as card games, board games, simple arcade-style games, and puzzles: - Correct Answer-Casual Games 
 
Score accumulation, attacking, and player health is examples of: - Correct Answer-Game Mechanics 
 
Possible release of information about work...
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Unity Certification Associate Study Guide with correct answers
- Exam (elaborations) • 10 pages • 2024
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- $13.99
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Score Accumulation,Attacking,and player health are examples of: - Correct Answer-Game Mechanics 
 
Possible release of information about work at a studio is often governed by this kind of legal contract: - Correct Answer-Non-Disclosure Agreement 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent : - Correct Answer-Art Director 
 
This game type often features mechanics such as card games, board games, style games, and puzzles : - Correct Answer-C...
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Game Design final Exam Questions With Verified Answers
- Exam (elaborations) • 23 pages • 2024
- Available in package deal
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Game Design final Exam Questions With 
Verified Answers 
Explain the difference between a game that is balanced and a game that is unbalanced - 
answer- balanced games 
- unbalanced games 
Explain why Schildt feels that paper prototyping is benificial to video games. - answer- it is 
cost-effective 
- can reveal mechanical issues with the game before digital prototyping time is wasted 
- can provide first-hand feedback 
- even though it can be limiting with video games, it can still reveal the c...
-
Video Game Design Unit 5 with Complete Solutions
- Exam (elaborations) • 8 pages • 2024
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Video Game Design Unit 5 with 
 
Complete Solutions 
 
Pitch to describe an idea in a compelling, but concise, way that makes the listener want to 
buy in; sells the game idea initially to your team and later to investors who might back your 
vision 
 
Game Design Document (or GDD) a large reference document; the blueprint for a game 
project that describes what the game vision is and how it will be realized 
 
concept art illustrations 
 
game proposal used to secure funding for the project fro...
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Game Design Questions and Answers Already Passed
- Exam (elaborations) • 13 pages • 2024
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Game Design Questions and Answers 
 
Already Passed 
 
Which of the following games uses the gameplay mechanic of movement? Monopoly 
 
A plan of action used to achieve a goal is known as: strategy 
 
True or False: 
A player's options are defined and limited by rules, but how and when the player makes 
gameplay choices are affected by game mechanics. True 
 
Feelings that may motivate a player to be engaged in a game include: all of the above 
 
Which kind of game turns does chess employ? play...
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