Game design 101 gmu - Study guides, Class notes & Summaries

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Game design 101 GMU Latest Questions With Passed Solutions!!
  • Game design 101 GMU Latest Questions With Passed Solutions!!

  • Exam (elaborations) • 12 pages • 2024
  • Available in package deal
  • What is a game? - Answer-An activity with rules Core Dynamic - Answer-The single thing the gameplay is about. Single experience the designer is trying to convey. (Challenges, 2008) Explicit Challenge - Answer-Explicit Gamification are strategies that utilize applications that are obviously game-like. Users acknowledge they are playing a game, and oftentimes need to opt into playing. Implicit Challenges - Answer-implicit gamification are design techniques that do not show signs of a game, ...
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GAME DESIGN 101 GMU QUESTIONS AND ANSWERS
  • GAME DESIGN 101 GMU QUESTIONS AND ANSWERS

  • Exam (elaborations) • 80 pages • 2024
  • GAME DESIGN 101 GMU QUESTIONS AND ANSWERS
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Game design 101 GMU Questions and  Verified Answers | Passed | A+
  • Game design 101 GMU Questions and Verified Answers | Passed | A+

  • Exam (elaborations) • 23 pages • 2024
  • What is a game? : An activity with rules Core Dynamic : The single thing the gameplay is about. Single experience the designer is trying to convey. (Challenges, 2008) Explicit Challenge : Explicit Gamification are strategies that utilize applications that are obviously gamelike. Users acknowledge they are playing a game, and oftentimes need to opt into playing. Implicit Challenges 2 : implicit gamification are design techniques that do not show signs of a game, but it heavily ties ...
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Game design 101 GMU Latest Questions With Passed  Solutions!!
  • Game design 101 GMU Latest Questions With Passed Solutions!!

  • Exam (elaborations) • 15 pages • 2024
  • Available in package deal
  • What is a game? An activity with rules Core Dynamic The single thing the gameplay is about. Single experience the designer is trying to convey. (Challenges, 2008) Explicit Challenge Explicit Gamification are strategies that utilize applications that are obviously game-like. Users acknowledge they are playing a game, and oftentimes need to opt into playing. Implicit Challenges implicit gamification are design techniques that do not show signs of a game, but it heavily ties the 8 Core Dr...
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