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ocr AS Level Computer Science (H046-02) Question Paper May2024. £12.70   Add to cart

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ocr AS Level Computer Science (H046-02) Question Paper May2024.

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  • Module
  • AS Level Computer Science QP-MS-2024
  • Institution
  • AS Level Computer Science QP-MS-2024

ocr AS Level Computer Science (H046-02) Question Paper May2024.

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  • September 19, 2024
  • 17
  • 2024/2025
  • Exam (elaborations)
  • Only questions
  • AS Level Computer Science QP-MS-2024
  • AS Level Computer Science QP-MS-2024
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Tuesday 21 May 2024 – Afternoon
AS Level Computer Science
H046/02 Algorithms and problem solving
Time allowed: 1 hour 15 minutes

Do not use:
a calculator




Please write clearly in black ink. Do not write in the barcodes.

Centre number Candidate number


First name(s)

INSTRUCTIONS
Last name
• Use black ink.
• Write your answer to each question in the space provided. If you need extra space use
the lined pages at the end of this booklet. The question numbers must be clearly shown.
• Answer all the questions.

INFORMATION
• The total mark for this paper is 70.
• The marks for each question are shown in brackets [ ].
• Quality of extended response will be assessed in questions marked with an asterisk (*).
• This document has 16 pages.

ADVICE
• Read each question carefully before you start your answer.




Turn over
final

,final

, 3
Answer all the questions.

1 Eve enjoys playing board games. Her favourite board game is called “Pot Luck”. This has a
numbered grid of 10 squares by 10 squares. Each square has a number between 1 and 100.

Players place their game counters on square 1. A 30-minute timer is set which counts
downwards. Each player rolls two 6-sided dice and then moves their game counter that number
of squares. Some squares tell the player to pick up a card. These have instructions on, such as
‘Move forward 10 spaces’. If the player lands on one of these squares they move according to
the instruction on the card. The first player to land on square 100, is announced as the winner. If
no winner is announced before the timer runs out, then it is a draw.

(a) Eve would like to create a computerised version of this game.

(i) She has been told that she should make use of abstraction when creating the game.

Describe what is meant by the term ‘abstraction’.

..........................................................................................................................................................

..........................................................................................................................................................

..........................................................................................................................................................

................................................................................................................................................... [2]

(ii) Give three examples of how Eve could use abstraction when creating her game.

1 .......................................................................................................................................................

..........................................................................................................................................................

2 .......................................................................................................................................................

..........................................................................................................................................................

3 .......................................................................................................................................................

..........................................................................................................................................................
[3]

(iii) Give two reasons why Eve should use abstraction when designing the game.

1 .......................................................................................................................................................

..........................................................................................................................................................

2 .......................................................................................................................................................

..........................................................................................................................................................
[2]




final Turn over

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