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GAME DESIGN EXAMS COMPILATION BUNDLE|DOWNLOAD TO PASS
GAME DESIGN EXAMS COMPILATION BUNDLE|DOWNLOAD TO PASS
[Meer zien]GAME DESIGN EXAMS COMPILATION BUNDLE|DOWNLOAD TO PASS
[Meer zien]Which of the following games uses the gameplay mechanic of movement? 
Monopoly 
 
 
 
A plan of action used to achieve a goal is known as: 
strategy 
 
 
 
True or False: 
A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by game me...
Voorbeeld 2 van de 12 pagina's
In winkelwagenWhich of the following games uses the gameplay mechanic of movement? 
Monopoly 
 
 
 
A plan of action used to achieve a goal is known as: 
strategy 
 
 
 
True or False: 
A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by game me...
Which of the following games uses the gameplay mechanic of movement? 
Monopoly 
 
 
 
A plan of action used to achieve a goal is known as: 
strategy 
 
 
 
True or False: 
A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by game me...
Voorbeeld 2 van de 8 pagina's
In winkelwagenWhich of the following games uses the gameplay mechanic of movement? 
Monopoly 
 
 
 
A plan of action used to achieve a goal is known as: 
strategy 
 
 
 
True or False: 
A player's options are defined and limited by rules, but how and when the player makes gameplay choices are affected by game me...
The Lens of Essential Experience 
What experience do I want the player to have? 
What is essential to that experience? 
How can my game capture that essence? 
 
 
 
The Lens of Surprise 
What will surprise players when they play my game? 
Does the story in my game have surprises? Do the game rules? ...
Voorbeeld 4 van de 48 pagina's
In winkelwagenThe Lens of Essential Experience 
What experience do I want the player to have? 
What is essential to that experience? 
How can my game capture that essence? 
 
 
 
The Lens of Surprise 
What will surprise players when they play my game? 
Does the story in my game have surprises? Do the game rules? ...
Builds 
another way of saying versions 
 
 
 
Cel shading 
technique where objects are rendered in cartoon style by using less shading color 
 
 
 
Codebase 
the collection of computer instructions and other files that constitute a piece of software 
 
 
 
conditional logic: 
when a certain conditio...
Voorbeeld 2 van de 5 pagina's
In winkelwagenBuilds 
another way of saying versions 
 
 
 
Cel shading 
technique where objects are rendered in cartoon style by using less shading color 
 
 
 
Codebase 
the collection of computer instructions and other files that constitute a piece of software 
 
 
 
conditional logic: 
when a certain conditio...
game design exam study guide questions and answers(latest update).
Voorbeeld 2 van de 5 pagina's
In winkelwagengame design exam study guide questions and answers(latest update).
Feedback 
Reaction or response to some process, activity, or action. 
 
 
 
Play 
Set of activities that are done for enjoyment or recreation. 
 
 
 
Cooperative Game 
Where participants work in concert towards a common goal. 
 
 
 
Competitive 
Participants strive to outdo each other and emerge vic...
Voorbeeld 1 van de 3 pagina's
In winkelwagenFeedback 
Reaction or response to some process, activity, or action. 
 
 
 
Play 
Set of activities that are done for enjoyment or recreation. 
 
 
 
Cooperative Game 
Where participants work in concert towards a common goal. 
 
 
 
Competitive 
Participants strive to outdo each other and emerge vic...
Players expect 
* a consistent world 
* an understanding of the worlds boundaries 
*reasonable solution 
*directions 
* accomplish a task 
*some setbacks 
* a fair chance 
* avoid getting stuck 
*to do not watch 
 
 
 
the uneducated expert 
"Players do not know what they want but they know when it...
Voorbeeld 2 van de 11 pagina's
In winkelwagenPlayers expect 
* a consistent world 
* an understanding of the worlds boundaries 
*reasonable solution 
*directions 
* accomplish a task 
*some setbacks 
* a fair chance 
* avoid getting stuck 
*to do not watch 
 
 
 
the uneducated expert 
"Players do not know what they want but they know when it...
aesthetics 
the look and feel of the game 
 
 
 
checkpoints 
designated milestones to be reached within a level, which act as respawn and save points in some games 
 
 
 
concept art 
illustrations that convey the look and feel of your game 
 
 
 
cultural references 
certain objects, patterns, or ...
Voorbeeld 1 van de 4 pagina's
In winkelwagenaesthetics 
the look and feel of the game 
 
 
 
checkpoints 
designated milestones to be reached within a level, which act as respawn and save points in some games 
 
 
 
concept art 
illustrations that convey the look and feel of your game 
 
 
 
cultural references 
certain objects, patterns, or ...
Atari 2600 was one of the first game consoles to become widely used. What type of controller did it introduce to the gaming market? 
joystick 
 
 
 
Games of all types (electronic, board games, outdoor games) make use of which of the following components? 
positive competition 
 
 
 
Which of the fo...
Voorbeeld 1 van de 4 pagina's
In winkelwagenAtari 2600 was one of the first game consoles to become widely used. What type of controller did it introduce to the gaming market? 
joystick 
 
 
 
Games of all types (electronic, board games, outdoor games) make use of which of the following components? 
positive competition 
 
 
 
Which of the fo...
Platformer 
Game type classified bay it's use of surfaces and jumping to add challenge. 
 
 
 
Local Library 
A large collection of objects that can be imported into the game you are designing. 
 
 
 
Relative Movement 
Layer setting that will force the layer to follow a certain object. 
 
 
 
Z 
T...
Voorbeeld 2 van de 10 pagina's
In winkelwagenPlatformer 
Game type classified bay it's use of surfaces and jumping to add challenge. 
 
 
 
Local Library 
A large collection of objects that can be imported into the game you are designing. 
 
 
 
Relative Movement 
Layer setting that will force the layer to follow a certain object. 
 
 
 
Z 
T...
They envision how a game will work during play. They create objectives, rules, & procedures, gives a game life by planning everything necessary to create a compelling player experience. 
What are the responsibilities of a game designer? 
 
 
 
Solid gameplay 
What makes a great game? 
 
 
 
When the...
Voorbeeld 2 van de 7 pagina's
In winkelwagenThey envision how a game will work during play. They create objectives, rules, & procedures, gives a game life by planning everything necessary to create a compelling player experience. 
What are the responsibilities of a game designer? 
 
 
 
Solid gameplay 
What makes a great game? 
 
 
 
When the...
First playable level 
The first iteration of the game's first level that can be played and tested 
 
 
 
Game environment 
An area specifically designed to enable gameplay 
 
 
 
Pitch document 
used to sell the game idea to the video game publisher or to decision makers at the game studio. 
 
 
 
...
Voorbeeld 1 van de 4 pagina's
In winkelwagenFirst playable level 
The first iteration of the game's first level that can be played and tested 
 
 
 
Game environment 
An area specifically designed to enable gameplay 
 
 
 
Pitch document 
used to sell the game idea to the video game publisher or to decision makers at the game studio. 
 
 
 
...
Which property determines the maximum distance a camera will render objects? Select one answer: 
Far clipping plane 
 
 
 
Which of the following is true of orthographic cameras? Select one answer: 
They cannot render 3D meshes. 
 
 
 
You have added a new skybox to your scene. However, the Main Cam...
Voorbeeld 3 van de 20 pagina's
In winkelwagenWhich property determines the maximum distance a camera will render objects? Select one answer: 
Far clipping plane 
 
 
 
Which of the following is true of orthographic cameras? Select one answer: 
They cannot render 3D meshes. 
 
 
 
You have added a new skybox to your scene. However, the Main Cam...
3 Psychological Points of Impetus 
1. Challenge 
2. Risk 
3. Reward 
 
 
 
Linus Pauling 
"The best way to get ideas, is to get a LOT of ideas" 
 
 
 
Chris Bateman - 9 Player types 
1. Conqueror - "I'll beat anything" 
2. Manager - "I have to know how it works" 
3. Wanderer - Escape into ano...
Voorbeeld 2 van de 15 pagina's
In winkelwagen3 Psychological Points of Impetus 
1. Challenge 
2. Risk 
3. Reward 
 
 
 
Linus Pauling 
"The best way to get ideas, is to get a LOT of ideas" 
 
 
 
Chris Bateman - 9 Player types 
1. Conqueror - "I'll beat anything" 
2. Manager - "I have to know how it works" 
3. Wanderer - Escape into ano...
True or False: If a 2D game object's gravity scale is set to 0, it will not fall down during gameplay. 
True 
 
 
 
True or False: For any 2D game object, the greater the linear drag, the further the game object will drift following movement. 
False 
 
 
 
What is a component that can be added to a...
Voorbeeld 2 van de 6 pagina's
In winkelwagenTrue or False: If a 2D game object's gravity scale is set to 0, it will not fall down during gameplay. 
True 
 
 
 
True or False: For any 2D game object, the greater the linear drag, the further the game object will drift following movement. 
False 
 
 
 
What is a component that can be added to a...
Player-centric game design 
an approach where the designer creates a game by envisioning a player who represents the game's intended audience and then making entertaining that gamer the most important goal in designing the game 
 
 
 
Designer-centric game design 
When designers consider themseleve...
Voorbeeld 1 van de 3 pagina's
In winkelwagenPlayer-centric game design 
an approach where the designer creates a game by envisioning a player who represents the game's intended audience and then making entertaining that gamer the most important goal in designing the game 
 
 
 
Designer-centric game design 
When designers consider themseleve...
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