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Class notes BTCOE604C (internet of things)

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This notes have information about the IoT Introduction , IOT Architecture,and different parameter od IOT

Voorbeeld 4 van de 51  pagina's

  • 4 september 2022
  • 51
  • 2021/2022
  • College aantekeningen
  • Professor.deepak r. naik
  • Internet of things 3 units
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Unit I – IoT Introduction



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Router Switch Cloud File/ Application Server




Introduction to IoT
 Objects that are not currently joined to a computer network, namely the Internet,
will be connected so that they can communicate and interact with people and
other objects.
 IoT is a technology transition in which devices will allow us to sense and control
the physical world by making objects smarter and connecting them through an
intelligent network.
 The basic premise and goal of IoT is to “connect the unconnected.”
 When objects and machines can be sensed and controlled remotely across a
network, a tighter integration between the physical world and computers is enabled
which allows for improvements in the areas of efficiency, accuracy, automation,
and the enablement of advanced applications.

Genesis of IoT
 The IoT have been started between the years 2008 and 2009.
 During this time period, the number of devices connected to the Internet over
shadowed the world’s population.
 While working for Procter & Gamble in 1999, Kevin Ashton used “Internet of
Things” to explain a new idea related to linking the company’s supply chain to
the Internet.
 According to Kevin IoT add senses to computers.
 Kevin quoted: “In the twentieth century, computers were brains without senses—
they only knew what we told them.”
 Earlier Computers depended on humans to input data and knowledge through
typing, bar codes, and so on.

,  The first phase, Connectivity, began in the mid-1990s. In the beginning, people
and organization got familiar with email and getting on the Internet.



Internet of
Things
Immersive
Networked Experiences
Connectivity Economy
Connecting:

Social People
E-commerce Mobility Process
Email
Cloud Data
Chain Video Things
Search
Collaboration




Intelligent Connections

Fig: Evolutionary Phases of the Internet

Internet Phase Definition
Connectivity (Digitize access) Phase consist connected people to email, web
services, and search so that information is
easily accessed.
Networked Economy (Digitize business) Phase enabled e-commerce and supply chain
enhancements along with collaborative
engagement to drive increased efficiency in
business processes.
Immersive Experiences (Digitize Phase extended the Internet experience to
interactions) encompass widespread video and social
media while always being connected
through mobility. More and more
applications are moved into the cloud.
Internet of Things (Digitize the world) Phase is adding connectivity to objects and
machines in the world around us to enable
new services and experiences. It is
connecting the unconnected.



 Getting the average person online involved dial-up modems, and even basic
connectivity was considered like a small miracle.
 Even though connectivity and its speed continued to improve, a saturation point
was reached where connectivity was no longer the major challenge.
 The focus was now on leveraging connectivity for efficiency and profit.

,  This inflection point marked the beginning of the second phase of the Internet
evolution, called the Networked Economy.
 In second phase vendors and suppliers became closely interlinked with
producers, and online shopping experienced incredible growth. The victims were
traditional brick-and-mortar retailers.
 The economy itself became more digitally intertwined as suppliers, vendors, and
consumers all became more directly connected.
 The third phase, connectivity is now pervasive, using multiple platforms from
mobile phones to tablets to laptops and desktop computers.
 It enables communication and collaboration as well as social media across
multiple channels, via email, texting, voice, and video. In essence, person-to-
person interactions have become digitized.
 The latest phase is the Internet of Things.
 Machines and objects are connected with other machines and objects, along with
humans.
 Business and society are experiencing huge increases in data and knowledge.
 It is leading to previously unrecognized insights, along with increased
automation and new process efficiencies.

IoT and Digitization
 At a high level, IoT focuses on connecting “things,” such as objects and
machines, to a computer network, such as the Internet.
 Digitization can mean different things to different people but generally
encompasses the connection of “things” with the data they generate and the
business insights that result. Example: In a shopping mall where Wi-Fi location
tracking has been deployed, the “things” are the Wi-Fi devices.
 Wi-Fi location tracking is simply the capability of knowing where a consumer is
in a retail environment through his or her smart phone’s connection to the
retailer’s Wi-Fi network.
 Tracking real-time location of Wi-Fi clients provide a specific business benefit to
the mall and shop owners.
 It helps the business understand where shoppers tend to congregate and how
much time they spend in different parts of a mall or store.
 Analysis of this data can lead to significant changes to the locations of product
displays and advertising, where to place certain types of shops, how much rent to
charge, and even where to station security guards.
 Digitization is the conversion of information into a digital format.
 Digitization has been happening in one form or another for several decades.
Example,

, 1) Photography industry has been digitized. Everyone has digital cameras into
their mobile phones.
2) Video industry has been digitized. Everyone can view video and movies on
mobile or digital device instead of purchasing videotapes or DVDs of movies.
3) Transportation Industry has been digitized. People can book taxi and car such
as Ola and Uber through their mobile Application instead of going to taxi
stops.
 Digitization and smart objects are acting like differentiator for companies and
governments hence they are embracing this growing trend.

IoT Impact
 About 14 billion, or just 0.06%, of “things” is connected to the Internet today.
 Industry players predict that the market share for IoT connected devices will be
worth a whopping $520 billion by Q4 of 2021.
 Cisco Systems predicts that by 2020, this number will reach 50 billion.
 Cisco further estimates that these new connections will lead to $19 trillion in
profits and cost savings.
 Figure below provides a graphical look at the growth in the number of devices
being connected.
 Managing and monitoring smart objects using real-time connectivity enables a
whole new level of data-driven decision making which results in the optimization
of systems and processes and delivers new services that save time for both people
and businesses while improving the overall quality of life.




Fig: The Rapid Growth in the Number of Devices Connected to the Internet

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