100% tevredenheidsgarantie Direct beschikbaar na betaling Zowel online als in PDF Je zit nergens aan vast
logo-home
Volledige samenvatting interactive media & entertainment €10,66   In winkelwagen

Samenvatting

Volledige samenvatting interactive media & entertainment

 25 keer bekeken  2 keer verkocht

Volledige samenvatting interactive media & entertainment van lesnotities en ppt

Voorbeeld 4 van de 116  pagina's

  • 18 mei 2024
  • 116
  • 2023/2024
  • Samenvatting
Alle documenten voor dit vak (23)
avatar-seller
SCline
Deel 0: Introduction

A D IG ITA L S O C IE TY ?


• Interactive and entertainment media are deeply integrated into our everyday life

o You wake up, you use google maps to get to class, you buy a ticket for the bus, ...

§ ‘Taken-for-grantedness’ – Rich Ling

• The mobile phone invaded our life the deepest and fastest. We take these for granted, they

changed us.

• They have significantly altered ‘the way we do things’

o Changes in our individual lives

o Changes in our society


T H IS LE CT U R E


• WHAT is interactivity?

• HOW does interactivity affect how individual users interact with and respond to media (psychological perspective)?

• HOW do interactive and entertainment media change ‘the way we do things’ in society (sociological perspective)?


W H AT A R E A F F O R DA N C E S ? (W H AT YO U CA N ’T A N D CA N D O )


Example: how do you know to push or pull the door? There must be something in the design that makes it clear that you need to pull.

The ability to see this, is an affordance of the door.


Everywhere you go, you interact with interfaces. If an interface is well designed, then it becomes perceivable what the actions for the

door are.



A F FO R DA N C ES T H EO RY

What are affordances?


• Refers to the possibilities of an object for action, to which extent allows the object you to engage in certain activities.


à Is interactivity a technological affordance?


• What are technological affordances?

o “Perceptions of an object’s utility, its possibilities for enabling (& constraining) human action” (Gibson, 1986)

• Functional view: e.g. a cushion in a swimming pool

o It enables, but it also contrains (if you push, you can’t pull)

• Relational view: e.g. The walk-ability of water

o Washability, drinkability, swimability, cookability, … but can we walk on water? Waterspiders, if the water is frozen,

then we can walk on it. This affordance is not always there.

• Contextual view: e.g. through a camera

o Taking an analog photo of children. The child would want to see the picture immediately. Try to explain it. The

affordance (what you can’t and can do) is learned throughout life and society. Context matters


1

,THE AFFORDANCES CHECKLIST


Three threshold criteria to be an affordance:


• Criteria #1: neither the object nor a feature of the object

o the relationship between person and object means that “affordances neither belong to the environment nor the

individual, but rather to the relationship between individuals and their perceptions of environments” (Parchoma,

2014, p. 361).

§ The camera of an Iphone is a structural feature. The affordance is recordability.

• Criteria #2: not the outcome (it’s a process)

o E.g. documenting protests

§ There are plenty of outcomes that you can gain from this affordance (what to do with the affordance)

o Unintended consequences

§ Function creep: the original purpose is stretched so other functions creep in

• E.g.: the weather was so good so everyone went to the coast in Covid times. They put cameras

on the boardwalk and it would measure the density. When it was to high, the police would

pass by. But this data was later on used to collect the fines for misparked cars (it is forbidden)




o




o
• Criteria #3: has variability

o Features are present or absent

o Affordances are gradual (technologies can vary in the extent to which they ‘afford’ something)

§ E.g. An object or technology is well-designed when its affordances are readily and easily perceivable

from its features




§

2

,à is interactivity an affordance?


IN T E R ACT IV ITY: A T E C H N O LO G ICA L A F F O R DA N C E ?


• Criteria #1: not an object, nor a feature

• Criteria #2: not an outcome of technology use

• Criteria #3: variability


à YES!


• Criteria #1: Interactivity is not an object, nor a feature

• Criteria #2: Interactivity is not an outcome of technology use

• Criteria #3: Technologies and interfaces show variability in their interactivity


Interactivity is an affordance that users can perceive when the structural features of a technological interface are well-designed.



A R E T H E FO LLOW IN G A F FO R DA N C ES ? (U S E T H ES E T E RM S IN YO U R OW N WO RD S)

• Hashtags #

• Fake news



W H Y SO C E N T R A L TO T H E ST U DY O F D IG ITA L C U LT U R E ?




A research can be about affordances. Even though the platform isn’t used anymore, these affordances can still be used as insights. It

exists beyond the platform. Also, it can be generalized.



H OW E V E R…

Affordances remains a fuzzy concept, that is often misused… you may notice this when processing literature on digital culture (perhaps

also the literature for this course)…




3

, IN T E R ACT IV ITY A N D T H E IN D IV ID UA L



TH IS LEC TU RE

1. WHAT is interactivity?

2. HOW does interactivity affect how individual users interact with and respond to media (psychological perspective)?

3. HOW do interactive and entertainment media change ‘the way we do things’ in society (sociological perspective)?



IN D IV ID UA LS ‘IN IN T E R AC T IO N ’ W IT H T EC H N O LO GY

What is the psychology of interactivity? In other words:


• When individuals interact with technology…

o Where is interactivity situated?

§ What are its psychological effects?

§ Is there between- and within-person variability?



IN T E R AC T IV IT Y A S ‘CO M M U N IC AT IO N ’

• When a user interacts with a technology…

o They interact with an ‘interface’

§ You needed to send text messages via pushing on buttons



WHERE IS INTERACTIVITY SITUATED?


At the level of the source, the medium and the message Variability in interactivity = to what extent can the source, medium and

message be altered by the user? (basic communication model)




At the left side, you could say that when we interact with an interface. It is situated here.




4

Voordelen van het kopen van samenvattingen bij Stuvia op een rij:

√  	Verzekerd van kwaliteit door reviews

√ Verzekerd van kwaliteit door reviews

Stuvia-klanten hebben meer dan 700.000 samenvattingen beoordeeld. Zo weet je zeker dat je de beste documenten koopt!

Snel en makkelijk kopen

Snel en makkelijk kopen

Je betaalt supersnel en eenmalig met iDeal, Bancontact of creditcard voor de samenvatting. Zonder lidmaatschap.

Focus op de essentie

Focus op de essentie

Samenvattingen worden geschreven voor en door anderen. Daarom zijn de samenvattingen altijd betrouwbaar en actueel. Zo kom je snel tot de kern!

Veelgestelde vragen

Wat krijg ik als ik dit document koop?

Je krijgt een PDF, die direct beschikbaar is na je aankoop. Het gekochte document is altijd, overal en oneindig toegankelijk via je profiel.

Tevredenheidsgarantie: hoe werkt dat?

Onze tevredenheidsgarantie zorgt ervoor dat je altijd een studiedocument vindt dat goed bij je past. Je vult een formulier in en onze klantenservice regelt de rest.

Van wie koop ik deze samenvatting?

Stuvia is een marktplaats, je koop dit document dus niet van ons, maar van verkoper SCline. Stuvia faciliteert de betaling aan de verkoper.

Zit ik meteen vast aan een abonnement?

Nee, je koopt alleen deze samenvatting voor €10,66. Je zit daarna nergens aan vast.

Is Stuvia te vertrouwen?

4,6 sterren op Google & Trustpilot (+1000 reviews)

Afgelopen 30 dagen zijn er 72042 samenvattingen verkocht

Opgericht in 2010, al 14 jaar dé plek om samenvattingen te kopen

Start met verkopen
€10,66  2x  verkocht
  • (0)
  Kopen