Homo ludens - Samenvattingen, Notities en Examens

Op zoek naar een samenvatting over Homo ludens? Op deze pagina vind je 9 samenvattingen over Homo ludens.

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COMM 190 comprehensive final exam study guide with complete solutions
  • COMM 190 comprehensive final exam study guide with complete solutions

  • Tentamen (uitwerkingen) • 25 pagina's • 2024
  • gamification (definition) application of gaming principles to non-gaming contexts what is a game? a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback Previous Play Next Rewind 10 seconds Move forward 10 seconds Unmute 0:01 / 0:15 Full screen Brainpower Read More three gaming principles structure and rules challenges feedback and rewards pros of gamification fun engaging motivational can rele...
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COMM 190 comprehensive final exam study guide 2023
  • COMM 190 comprehensive final exam study guide 2023

  • Tentamen (uitwerkingen) • 20 pagina's • 2023
  • COMM 190 comprehensive final exam study guide 2023 gamification (definition) application of gaming principles to non-gaming contexts what is a game? a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback three gaming principles structure and rules challenges feedback and rewards pros of gamification fun engaging motivational can release dopamine rely on "threshold effects" can induce a "flow" state allow for meaning...
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COMM 190 comprehensive final exam study guide 2023
  • COMM 190 comprehensive final exam study guide 2023

  • Tentamen (uitwerkingen) • 20 pagina's • 2023
  • COMM 190 comprehensive final exam study guide 2023 gamification (definition) application of gaming principles to non-gaming contexts what is a game? a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback three gaming principles structure and rules challenges feedback and rewards pros of gamification fun engaging motivational can release dopamine rely on "threshold effects" can induce a "flow" state allow for meaning...
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  • €14,64
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COMM 190 comprehensive final exam study guide 2023
  • COMM 190 comprehensive final exam study guide 2023

  • Tentamen (uitwerkingen) • 20 pagina's • 2023
  • COMM 190 comprehensive final exam study guide 2023 gamification (definition) application of gaming principles to non-gaming contexts what is a game? a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback three gaming principles structure and rules challenges feedback and rewards pros of gamification fun engaging motivational can release dopamine rely on "threshold effects" can induce a "flow" state allow for meaning...
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  • €14,64
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RMP. 490 question well answered 2023 already passed
  • RMP. 490 question well answered 2023 already passed

  • Tentamen (uitwerkingen) • 2 pagina's • 2023
  • RMP. 490what is pop culture? - correct answer It is the messages we receive through media, the entertainment we engage in, the media we consume characterizing pop culture - correct answer -refers to teguise pastimes in which we most often engage, on average -high culture vs. folk culture how has tv shaped pop culture - correct answer reality tv Scopophilia - correct answer -Our desire to watch other people live their lives high culture - correct answer cultural patterns that disting...
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  • €9,76
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COMM 190 comprehensive final exam study guide 2023
  • COMM 190 comprehensive final exam study guide 2023

  • Tentamen (uitwerkingen) • 17 pagina's • 2023
  • COMM 190 comprehensive final exam study guide 2023 gamification (definition) - application of gaming principles to non-gaming contexts what is a game? - a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback three gaming principles - structure and rules challenges feedback and rewards pros of gamification - fun engaging motivational can release dopamine rely on "threshold effects" can induce a "flow" state allow f...
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  • €12,20
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RMP. 490 question n answers graded A+ 2023/2024
  • RMP. 490 question n answers graded A+ 2023/2024

  • Tentamen (uitwerkingen) • 2 pagina's • 2023
  • RMP. 490what is pop culture? - correct answer It is the messages we receive through media, the entertainment we engage in, the media we consume characterizing pop culture - correct answer -refers to teguise pastimes in which we most often engage, on average -high culture vs. folk culture how has tv shaped pop culture - correct answer reality tv Scopophilia - correct answer -Our desire to watch other people live their lives high culture - correct answer cultural patterns that disting...
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  • €9,76
  • + meer info
COMM 190 comprehensive final exam study guide with complete solutions.
  • COMM 190 comprehensive final exam study guide with complete solutions.

  • Tentamen (uitwerkingen) • 22 pagina's • 2023
  • COMM 190 comprehensive final exam study guide with complete solutions. gamification (definition) - correct cation of gaming principles to non-gaming contexts what is a game? - correct answers.a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback three gaming principles - correct ture and rules challenges feedback and rewards pros of gamification - correct engaging motivational can release dopamine re...
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  • €14,15
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Samenvatting  Grondslagen En Geschiedenis Van De Lichamelijke Opvoeding En De Sport (D0011834A_2020)
  • Samenvatting Grondslagen En Geschiedenis Van De Lichamelijke Opvoeding En De Sport (D0011834A_2020)

  • Samenvatting • 37 pagina's • 2022
  • Dit is een uitgebreide samenvatting van mijn notities, de powerpoint slider en de cursus tekst. Alles staat erin.
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  • €6,09
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