Cmn 176 - Study guides, Class notes & Summaries
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CMN 176 Final Study Guide Exam Questions.
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CMN 176 Final Study Guide Exam Questions.Taking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules 
 
Based on sales data, the most popular game genres are: - correct answer action games and shooter games 
 
Perhaps one of the most important competance requirements in vide games is - correct answer Mastery of Game controls 
 
Self-determination theory assumes that intrinsic motivation to play video is linked to - correct answer competance,...
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CMN 176 Questions with complete solution 2023/2024
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CMN 176 Questions withThe ability to customize one's character in videogame is related to which basic psychological need? - correct answer Autonomy 
 
Taking damage when touching enemies or specific surfaces is _________ an example of: - correct answer Game Rules 
 
The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - correct answer True 
 
Based on sales data, 
 complete solutio...
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CMN 176 Exam Review Questions with Correct Answers
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CMN 176 Exam Review Questions with Correct Answers 
 
Relational maintenance through XBOX Live. - Answer-Maintaining relationships through XBOX Live was more effective for players that do not frequently see each other. 
 
Online games and military veterans. - Answer-Among US military members, online games were used as a social support and coping venue. 
 
Questions from the Peña (2018) reading. - Answer-??? 
 
GTA Hillbilly agenda crew (first 12 minutes only) - Answer-example of social connecti...
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CMN 176 Question and answers already passed 2023/2024
- Exam (elaborations) • 9 pages • 2023
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CMN 176 Question and answerThe ability to customize one's character in videogame is related to which basic psychological need? - correct answer Autonomy 
 
Taking damage when touching enemies or specific surfaces is _________ an example of: - correct answer Game Rules 
 
The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - correct answer True 
 
Based on sales data, the most popul...
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CMN 176 Final Exam Review Questions with Correct Answers
- Exam (elaborations) • 8 pages • 2024
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CMN 176 Final Exam Review Questions with Correct Answers 
 
a. Need Density Hypothesis - Answer-Players will overuse video games if they experience poor psychological need satisfaction in their daily lives and are also exposed to positive need satisfaction within games 
a. Need Density Hypothesis 
b. Social Determination Theory 
c. Social Interaction Theory 
d. Use of Gratifications Theory 
 
d. Eudaimonia - Answer-Focused on pursuing meaning 
a. Autonomy 
b. Tension Release 
c. Social Integrat...
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CMN 176 Study Exam With Guaranteed Accurate Answers 2024
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Taking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules 
 
Based on sales data, the most popular game genres are: - correct answer action games and shooter games 
 
Perhaps one of the most important competance requirements in vide games is - correct answer Mastery of Game controls 
 
Self-determination theory assumes that intrinsic motivation to play video is linked to - correct answer competance, autonomy, and relatedness 
 
What does eudaimonia me...
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CMN 176 exam 2 Questions with Correct Answers
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CMN 176 exam 2 Questions with Correct Answers 
 
What is "continuous augmented awareness"? - Answer-It is when our interests are displayed on a screen. Individualized systems that augment our capacity for planning and foresight, letting us play "what-if" with our life choices. Such a system would get better with more data and experience, and eventually, will be able to pay attention to what we are doing, to our habits and language quirks, and learn to interpret our sometimes ambiguous desire...
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CMN 176 MT EXAM QUESTIONS WITH COMPLETE SOLUTIONS
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CMN 176 MT EXAM QUESTIONS WITH COMPLETE SOLUTIONS 
 
 
motivations for playing online games - Answer-richard bartle classified MUD players as: achievers, explorers, socializers, and killers. though intuitive, bartle did not empirically test his classification system. it is also unclear whether preference for one type of play (eg achievement) suppresses other types of play (ex socializing) 
 
achievers - Answer-focus on leveling up 
 
explorers - Answer-focus on mapping depth/breadth of game worl...
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CMN 176 Final Exam Review Questions with Correct Answers
- Exam (elaborations) • 8 pages • 2024
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CMN 176 Final Exam Review Questions with Correct Answers 
 
True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true 
 
Based on sales data, the most popular game genres are: - Answer-Action games and shooter games 
 
Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls. 
 
Construct validity refers to - Answer...
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CMN 176 Final Review Questions and answers correctly solved 2023/2024
- Exam (elaborations) • 8 pages • 2023
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CMN 176 Final Review Questions aWhich statement is true regarding the Need Density Hypothesis? - correct answer Players will overuse video games if they experience poor psychological need satisfactions in their daily lives and are also exposed to positive need satisfactions within games. 
 
The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - correct answer True 
 
What does Eudaimoni...
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