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Sociology Families and Households revision Notes
these are notes from the families and households section in sociology, year 1 and 2. 
includes theorists, theories, statements, ideas, and definitions.
Made while revising for A Level exams.
- Package deal
- • 2 items •
these are notes from the families and households section in sociology, year 1 and 2. 
includes theorists, theories, statements, ideas, and definitions.
Made while revising for A Level exams.
Revision Notes - Unit 2 SCLY2 - Education with Research Methods; Health with Research Methods
These are my revision notes i made while revising for my a level exams. it includes theorists, theories, statements, and ideas
- Summary
- • 2 pages •
These are my revision notes i made while revising for my a level exams. it includes theorists, theories, statements, and ideas
Revision Notes - Unit 1 SCLY1 - Culture and Identity; Families and Households; Wealth, Poverty and Welfare
These are my revision notes from Families and Households, and the Domestic Division of Labour. It includes theorists, statements, and definitions.
- Package deal
- Summary
- • 1 pages •
These are my revision notes from Families and Households, and the Domestic Division of Labour. It includes theorists, statements, and definitions.
Revision Notes - Unit 1 SCLY1 - Culture and Identity; Families and Households; Wealth, Poverty and Welfare
These are notes I have made for revision, which includes some theorists, definitions, and statements. 
This focuses on Education and Families and Households
- Package deal
- Summary
- • 3 pages •
These are notes I have made for revision, which includes some theorists, definitions, and statements. 
This focuses on Education and Families and Households
Timeline of the Video Game Industry
This is a timeline of the video game industry, from the first games made, the development of the video game industry, and the current state of the industry.
- Class notes
- • 2 pages •
This is a timeline of the video game industry, from the first games made, the development of the video game industry, and the current state of the industry.