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Summary Vertical projectile motion

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Summary of IEB Physical Sciences Vertical Projectile Motion section.

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  • February 6, 2024
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VERTICAL PROJECTILE MOTION

Applicable if :




·


no air friction -> free fall-motion upwards or downwards in the earth's gravitational field when no other

·

one dimension forces act on the
object
·

close to surface of earth
(use equations of motion)


For free falling bodies ->
acceleration due to
gravity
=
the same for all masses


(gravitational acceleration =

g
=
9 , 8 m Sh.
downwards)
: 9 8 m st downwards
a is always ,
.




ALWAYS :

When pick ref frame
calculating
·
:
remember
.




,



a = 9 .8 m . S downwards
·
draw FULL MOTION in
pencil


·
fell from rest ->u=0 ↓ ⑧
draw arrow
you're working with in
pen

·


v
highest point (T P) 0 v
at 1 .
=
·

data list


·
if moving up then falls --arrow goes +
up then down
f

·

time to reach a
height-time to fall back to same height
for
any height , upwards v= downwards v in
magnitude
of
·
if an
object hits the
ground at constant. : split up-b-f +
4

if projected from
not
given height of starting point height=xm the point it
·


- max above was




I
RELATIVE VELOCITY

* NB* Equations of motion can
only be used with velocities RELATIVE TO THE GROUND




To calculate :
-
Visto ground- VA to ground
=
V * ORDER IS
B relative to A NB *
--




AVERAGE US INSTANTANTANEOUS VELOCITIES

Time between dots , frames alphabet letters etc.. ,



Time between is
always constant !!!
·




Will rate per second, must calculate time between
give each
·




upper above
e
.
g . L drops in Is


lower' drop in s
=

Average velocity (V) Instantaneous
:
velocity (VIU)
:




SUBSCRIPTEleimeframes
·
PUT ·



subscript of letter/time/frame
Calso for ( x +
XE)
·

inst . v =
~ in the middle of the time

=L
-



-
Vas=Vis-los

·

if need one , and have V but
an
average no


Acceleration :
point in middle of time
-o put your own letter (x)
·


ONLY instantaneous velocities !! in the middle of the time of the

a = sub in
symbols w/subscripts ,
then values

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