Video Game Design Review Questions
What was one of the most profound evolutions that the Nintendo Entertainment System
presented when compared to arcade games? - correct answer-The NES was able to feature
narrative as a hook to propel interest.
Nolan Bushnell, the creator of Pong, knew that in order for his game to be successful, the
following condition needed to be true. - correct answer-It would need to be so simple that
any drunk in any bar could play it.
This early system stirred incredible controversy for being the first to charge extra for a
system peripheral (a rifle), in some ways prefiguring the current issues surrounding
downloadable content and in-game purchases in modern video gaming. - correct
answer-Magnavox Odyssey.
Also known as the worst video game of all time, E.T., the Extra Terrestrial, was famous for
how the publisher unloaded all of the extra copies that did not sell. How might that have
been? - correct answer-All remaining copies were buried in a landfill in New Mexico.
The Donner Model 30, an early computer, was able to perform highly complex mathematical
calculations such as wind resistance, force, and trajectory in order to create which of the first
simulation games? - correct answer-Tennis for Two.
Video games began to come into their own and become a reality as soon as computers
gained GUI's. What does that acronym stand for? - correct answer-Graphic User Interface.
Students from this university were the first to deploy the coin operated model for gaining
revenue from Spacewar! ? - correct answer-Stanford University.
The early 1980's was often referred to as the ___________ of gaming. (Type your answer in
the box to the right.) - correct answer-Golden Age.
Howard Scott Warshaw, the creator of E.T. the video game, was given how much time to
program the entirety of the game? - correct answer-5 weeks.
From the list below, select ALL of the same examples of dynamics in game design: - correct
answer--Collection.
-Territorial Acquisition.
-Race to the End.
From the list below, select ALL of the examples of avatars in game design: - correct
answer--Wheelbarrow in Monopoly.
-King in Chess.
-Mario.
What was one of the most profound evolutions that the Nintendo Entertainment System
presented when compared to arcade games? - correct answer-The NES was able to feature
narrative as a hook to propel interest.
Nolan Bushnell, the creator of Pong, knew that in order for his game to be successful, the
following condition needed to be true. - correct answer-It would need to be so simple that
any drunk in any bar could play it.
This early system stirred incredible controversy for being the first to charge extra for a
system peripheral (a rifle), in some ways prefiguring the current issues surrounding
downloadable content and in-game purchases in modern video gaming. - correct
answer-Magnavox Odyssey.
Also known as the worst video game of all time, E.T., the Extra Terrestrial, was famous for
how the publisher unloaded all of the extra copies that did not sell. How might that have
been? - correct answer-All remaining copies were buried in a landfill in New Mexico.
The Donner Model 30, an early computer, was able to perform highly complex mathematical
calculations such as wind resistance, force, and trajectory in order to create which of the first
simulation games? - correct answer-Tennis for Two.
Video games began to come into their own and become a reality as soon as computers
gained GUI's. What does that acronym stand for? - correct answer-Graphic User Interface.
Students from this university were the first to deploy the coin operated model for gaining
revenue from Spacewar! ? - correct answer-Stanford University.
The early 1980's was often referred to as the ___________ of gaming. (Type your answer in
the box to the right.) - correct answer-Golden Age.
Howard Scott Warshaw, the creator of E.T. the video game, was given how much time to
program the entirety of the game? - correct answer-5 weeks.
From the list below, select ALL of the same examples of dynamics in game design: - correct
answer--Collection.
-Territorial Acquisition.
-Race to the End.
From the list below, select ALL of the examples of avatars in game design: - correct
answer--Wheelbarrow in Monopoly.
-King in Chess.
-Mario.