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video game design Questions & answers with Complete solutions | Latest edition

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video game design Questions & answers with Complete solutions | Latest edition

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  • July 3, 2024
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  • 2023/2024
  • Exam (elaborations)
  • Questions & answers
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EXAMQA
Video Game Design
What is a game - correct answer-A game is a system in which players engage in an artificial
conflict, defined by rules, that results in a quantifiable outcome.

Focus of Game Designer - correct answer--Designing game play
-Designing rules and structures for game- how the player interacts with game
-Create an experience for the player

When should you start to game prototype - correct answer-At most 20%

What is meaningful Play - correct answer-

Dicernable vs Intergrated - correct answer--Discernable: Result of game actions is
communicated to the player in a perceivable way
Example: Asteroids
-Integrated: Game actions have immediate and long term significance
Examples: Chess, Decathlon

Micro vs Macro Interactions - correct answer-Tactics vs Strategy

Components of Choice - correct answer--What happened before the player was given the
choice?
-How is the possibility of choice conveyed to the player?
-How did the player make the choice?
-What is the result of the choice? How will it affect future choices?
-How is the result of the choice conveyed to the player?

Games as Systems - correct answer-System: set of things that affect one another within an
environment to form a larger pattern that is different from any individual part
"The sum is greater than its parts"

Four elements to a system:
-Objects
Parts of the system
Can be physical or abstract
Pieces, characters, ball, time outs

-Attributes
Qualities or properties of system and its objects
How a piece can move, what that button does

-Internal relationships
Pieces move on black squares
Pawn becomes queen if it gets to the other side
Ball out of bounds stops play

, -Environment
Context of play
Physical, online, over email
RPS for making decisions, casual play, esports

Magic Circle - correct answer-In the play-state you experience a protective frame which
stands between you and the "real" world and its problems, creating an enchanted zone in
which, in the end, you are confident that no harm can come.

Three aspects of magic circle - correct answer--What does it mean to enter the system of a
game?
-How is it that play begins and ends?
-What makes up the boundary of a game?

Different Kinds of Rules - correct answer--Operational rules: "rules of play" for a game
-Constituative rules: "below the surface" logical and mathematical structures
-Implicit rules: unwritten or implied rules of a game

Design - correct answer--Mechanics: The rules and concepts that formally specify the
game-as-system
-Dynamics: the run-time behavior of the game-as-system + players
-Aesthetics: the emotional responses evoked by the game dynamics

Qualities of Rules - correct answer-Rules limit player action
Rules are explicit and unambiguous
Rules are shared by all players
Rules are fixed
Rules are binding
Rules are repeatable
Rules != strategy
Example: tic-tac-toe

Emergence vs Progression - correct answer-Interactions among rules combine to create
intricate and complex gameplay

Challenges are presented serially, by way of special case rules
If player goes to position P, go to cut scene, then have boss fight
Designer explicitly decides how game will progress

Properties of Emergence - correct answer-Small number of rules that combine and yield a
large game tree
Players react to large game tree by designing strategies
Basic asymmetry between relative simplicity of game rules and relative complexity of playing
game
Not a straight line, but an open landscape of possibilities

Kinds of Unpredictability - correct answer-Risk - can compute chance of outcomes

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