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Sims Freeplay Notes

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My Sims Freeplay notes from studying Alevel Media Studies. It includes notes from industries, audiences, language and representations as well as theories that can be linked to the CSP. - which is helpful for planning essay points!! These were very helpful in my studies. I was able to achieve B...

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  • June 28, 2023
  • June 28, 2023
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abiolaagoro
SIMS
LANG
 Habermas (communicative action = offering control and power they may not
have in real life, real world experiences are devalued) and Turkle (false identity
- technology help us build an idealised version of ourselves) - Video game
player users are losing touch with reality (can be linked with Bandura effects
theory - we are seeing a world being enacted and participating in it).
 The play may be confused as where they stand in terms of proppian
archetypes (Hero, Villain, Dispatcher) therefore losing touch with
themselves within the game
 needs bar mimics maslows’ hierarchy of needs
 touchscreen is entirely portable is convenient
 in game transactions (freemium model) to help develop their character -
ensuring success (capitalist ideology)
 The sims has normative values anchored in the conservative american mis-
west
 Normalise the idea that women are allowed to wear whatever
 Emphasises patriarchy as the white man on centre of corner is biggest



 Simlish is a Proto-Language (in its most basic and primitive form) =
Hesmondhalgh minimises risk as it through the change in intonation of
speech and paralinguistics makes it universally understandable.
 Sandbox game - there is no real ultimate goal.
 The conscious vaudevillian vamp underscore builds a sense of urgency. The
vamp is unresolved thus maintaining the recognition of disruption.
 Parallel with the culture of franchise movies whose narratives are never
entirely resolved (Noh Theatre) - entices audiences to purchase sequels.
 Cinematic aerial shots of the town underscored with the cinematic idealistic
establishing music adds a visual and auditory appeal to the game.
 Jobs performed off screen have no real value in the game
 Sims is in a constant state of implosion whereby the real and fake are crushed
together.


REPS
 Gantlet pick and mix theory (audience members take the bits they need and
disregard the rest) - can create your own characters
 Can reference hall ‘negotiated reading’ and Habbermas and Turkle
 Gilroy argues that people should celebrate the similarities rather than
differences. - audiences get to build characters from a blank state. Gives

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