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Unit 18 - Assignment 2 - Developing a Digital Animation and Effect Product AND Unit 9 - Project Management - Assignment 2 - Project Management in Action (Both Grades: DISTINCTION) ( All criteria for both assignments covered)£16.99
Unit 18 - Assignment 2 - Developing a Digital Animation and Effect Product AND Unit 9 - Project Management - Assignment 2 - Project Management in Action (Both Grades: DISTINCTION) ( All criteria for both assignments covered)
This document is a merge of two assignments; Unit 18 - assignment 2 and Unit 9 - assignment 2.
The project management assignment was applied to the animation assignment and can be applied to any other project.
Topics covered in digital animation and effects sections:
Animation design; s...
Project brief 5
Summary of brief 5
Market research - solution already on the market 6
Solution 1: Always wear a helmet 6
Summary of animation 6
Visual style: 7
Narrative: 7
Audio 7
Brief evaluation 7
Solution 2: Use Your Head, Wear a Helmet! 8
Summary of animation: 8
Visual style: 8
Narrative: 9
Audio: 9
Brief evaluation: 9
Market research - Software used to develop animation 10
Adobe Animate 10
Pencil 2D 10
Market research Tools used to design animations 11
Storyboards 11
Scripts 12
Mood boards 13
Possible solutions for this project 14
Content 14
Graphical type 14
Solution 1 - 2D graphics 14
Solution 2 - 3D Graphic 14
Narrative 15
Solution 1 - Informative and formal 15
Solution 2 - Informal/story-based 15
Software 16
Animation software 16
Solution 1: Adobe Animate 16
Solution 2: Pencil 2D 16
Audio software 17
Solution 1: Audacity 17
Solution 2: FL Studio 17
Solution 3: VoiceMod 17
Hardware 18
PC’s/device/s 18
Solution 1: Laptop: 8GB RAM, 2.1 GHz Quad core, 256GB SSD 18
, Solution 2: Desktop: Intel core i5-10505 CPU @ 3.20GHz, 6 cores, 12 logical
processors, 16GB RAM. 18
Solution 3: Desktop: Intel i7-8700k, Nvidia 1050Ti GPU,16GB RAM, 2TB SSD,
Windows 10 19
Peripherals: 20
Microphones 20
Headphones/earphones 20
Chosen solution 21
Justification for solution 22
Content 22
Animation software 22
Audio Software 22
PCs/devices 24
Microphone 24
Headphones 24
Animation design tools 25
Feasibility study 26
Executive summary of project solution 26
Schedule risks 26
Schedule - Minimising risks 28
Legal - Risks/Minimising risks 29
Economic - Risks/Minimising risks 29
Risk tables 30
Determining project methodology 33
Animation design 34
Story idea 34
List of characters 34
Scene breakdown 34
Scene 1: A Friday in school 34
Scene 2: The following Monday in school 34
Scene 3: Montage of Ollie working for helmet 35
Scene 4: Ollie goes into school with new helmet 35
Script 36
Scene 1: 36
Scene 2: 37
Scene 3: 37
Scene 4: 38
Visual design 38
Sound and audio 39
Storyboard 40
Peer feedback for design 41
Changes made based on peer feedback 45
Specifying assets and what scenes they are used in 45
Development 47
Development stage reviews 48
, Assets sourcing 48
Project management - Minor setback 48
Content 49
Scene 1 development 49
Project management - Successful 49
Content 50
Scene 2 development 50
Project management - Successful 50
Content 50
Scene 3 development 51
Project management - Major setback and changes made 51
Project management - decisions that were made 52
Changes that were made 52
Consequences of these changes 54
Content 54
Scene 4 development 55
Project management 55
Peer review/feedback and optimization 55
Project management 55
Content 56
Change request forms 57
Peer review/feedback/optimisation 60
Development - changes made based on feedback 63
Ensuring all scenes are in frame 63
Before optimisation 63
After optimization 64
- This image shows the same shot as previous, now with no external borders
shown. 64
Removing lawn mower from background 65
Before optimisation 65
After optimisation 66
- This image now shows that the lawn mower has been removed from the
background. 66
Inconsistency with visual and audio timing 67
Before optimisation 67
After optimisation 68
- This image shows a new, updated, set of keyframes that are in the first scene
for the speech bubble - again, these are now all consistent with the audio
accordingly. 68
Implementing music 69
Before optimisation 69
After optimisation 69
Tools used during development 70
Frame rates 70
Key frames 70
, Hiding and showing elements within animation 70
Duplicating and adding new frames 71
Camera positioning(keyframes) 72
Camera positioning 75
Scene focus point 75
Motion and movement 76
Audio 77
Project management tools and methodology used in this project 79
Animation evaluation 86
Requirements of the brief 86
Quality 87
Strengths 87
Conclusion 88
Evaluating professionalism, individual responsibility, creativity and effective self-
management 89
Project release form 91
Document 91
Signed document 92
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