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Unit 8 - Computer Games Development Task B *Distinction Work* *Full Assignment* *Student Example Work* £15.49   Add to cart

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Unit 8 - Computer Games Development Task B *Distinction Work* *Full Assignment* *Student Example Work*

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This distinction graded assignment guides you through the entire process of designing, optimizing, and evaluating a computer game. It includes creating user requirements, visual designs, test plans, and technical documentation. The design is reviewed by peers, incorporating feedback to improve the ...

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  • June 29, 2024
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TASK B UNIT 8
COMPUTER GAMES DESIGN
PROCESSES AND
TECHNIQUES

,Computer games design processes and techniques........................................................ 3
Mathematical techniques and processes .................................................................... 4
Graphic processing and editing techniques ................................................................. 5
Platform and delivery ................................................................................................. 6
Visual styles .............................................................................................................. 6
Assets ....................................................................................................................... 7
Game play features, to include: .................................................................................. 9
Interaction Model, E.G. Avatar, Omnipresence ......................................................... 9
Participation, E.G. Single Player, Multiplayer .......................................................... 10
Narrative, E.G. Story, Dialogue .............................................................................. 10
Game Setting, E.G. Physical, Temporal, Environmental, Emotional, Ethical .............. 10
Goals, E.G. What The Player Needs to Achieve in The Game .................................... 11
Challenges, E.G. What The Player Must Overcome .................................................. 11
Rewards, E.G. What The Player Will Receive for Completing Goals or Challenges ..... 11
Player Actions, E.G. Run, Jump .............................................................................. 11
Rules, E.G. Valid Moves, How High the Player Can Jump.......................................... 11
Feedback, E.G. How The Player Knows Their Progress ............................................. 12
Difficulty, E.G. Degree of Challenge ....................................................................... 12
Game Mechanics, E.G. Inventory, Scoring, Win Condition ....................................... 12
Game Structure, E.G. Storyboard, Flowchart, Activity Diagram ................................ 12
Quality, E.G. Compatibility, Performance, Gaming Experience ................................ 12
Design documentation .......................................................................................... 13
Requirements of the brief ...................................................................................... 13
Audience ............................................................................................................. 13
Purpose ............................................................................................................... 13
Client requirements .............................................................................................. 13
Legal and ethical considerations applicable to the equivalent legislation in England,
Wales and Northern Ireland, e.g., copyright, royalties, digital rights management ........ 14
Game design, to include: .......................................................................................... 14

, Type Of Gameplay ................................................................................................ 14
Data Dictionary .................................................................................................... 15
Algorithm Design, E.G. Pseudo Code ..................................................................... 15
Storyboards, Flow Charts, Activity Diagrams .......................................................... 15
Visual Styles, E.G. World (Terrain, Architecture, Objects), Characters, Non-Playing
Characters, Feedback Interface, Perspectives (2d, 3d, First-Person, Third Person,
Scrolling, Aerial and Context-Sensitive) .................................................................. 18
Full Motion Video .................................................................................................. 20
Assets, E.G. Graphical, Audio and Video ................................................................ 21
Gameplay Features .............................................................................................. 21
Choice of programming languages, application program interface (APIs) and computer
game development kits ......................................................................................... 21
Intended platform/media for delivery ..................................................................... 21
Timeline, e.g., outlining which different assets are included and when different assets
will be combined .................................................................................................. 21
Production schedule, e.g., timeline of development ................................................ 22
Hardware, software and other resources required .................................................. 22
Test plans to check playability, performance and other quality characteristics. ........ 23
Constraints, e.g., platform limitations .................................................................... 24
Reviewing and refining designs .................................................................................... 24
Working with clients and others to improve the quality, effectiveness and
appropriateness of designs, including: ...................................................................... 24
Gathering Feedback from Client(S) And Potential Users .......................................... 25
Communicating With Clients, E.G. Email, Verbal Communication ........................... 25
Scheduling And Documenting Meetings ................................................................. 28
Agreeing And Adjusting Timescales ........................................................................ 28
Refining Ideas and Solutions..................................................................................... 28
Updating design schematic documentation based on review and feedback ................. 28
Evaluate the design and optimised computer game against client requirements .......... 34
Demonstrate individual responsibility, creativity, and effective self-management in the
design, development and review of a computer game ................................................ 35

, Computer games design processes and techniques
I have just begun a job as a trainee programmer with the RedTech Software and Games
Development and has been given a task to write a computer game that will appeal for
children. Within this assignment, I will be talking about how important technological and
societal advancements within computer gaming. I will also be discussing all its advantages
and disadvantages while showing all examples.




I have decided to create a dungeon sandbox game within Game Maker.

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