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Ethical, social, legal, and professional issues in Computer Games - Assignment (Essay) £3.77   Add to cart

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Ethical, social, legal, and professional issues in Computer Games - Assignment (Essay)

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  • November 3, 2020
  • 20
  • 2019/2020
  • Essay
  • Unknown
  • Unknown
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1  review

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By: kushenkumudith • 3 year ago

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samrupasinghe
BSc (Hons) Software Engineering
Cardiff Metropolitan University




Student Details

Name D S Rupasinghe
Student ID CL/BSCSD/18/16

Scheduled unit details

Unit code CIS6004
Unit title Professional & Ethical Issues in IT

Year 3
Unit enrolment details
Study period 2019 – 2020

Lecturer Upeka Wijesinghe

Mode of delivery Full Time

Assignment Details

Nature of the Assessment Course work (Presentation and Report)

Final Grade Weighting Report: 40% Presentation:10%

Identifying and assessing Ethical, Legal, and

Topic of the Case Study Professional issues in a selected technology, case
study / information system

Learning Outcomes covered Will depend on the topic selected by the students

Word count 3000 (Essay)

Due date / Time 24th August 2019

Extension
Extension granted? No
Date

Resubmission
Is this a resubmission? No No
Date



Page | 1

, BSc (Hons) Software Engineering
Cardiff Metropolitan University


Declaration


I certify that the attached material is my original work. No other person’s work or ideas
have been used without acknowledgement. Except where I have clearly stated that I
have used some of this material elsewhere, I have not presented it for examination /
assessment in any other course or unit at this or any other institution


Name/Signature Dilshan Sameera Rupasinghe Date 2019-07-20

Submission

Return to: ICBT Campus
Result

Marks by 1st Signature of the 1st
Agreed Mark
Assessor Assessor


Marks by 2nd Signature of the 2nd
Assessor Assessor

Comments on the Agreed Mark.




For Office use only (hard copy assignments)

Receipt date Received by




Page | 2

, BSc (Hons) Software Engineering
Cardiff Metropolitan University

ASSIGNMENT FEEDBACK SHEET


STUDENT NAME :

Module Number & Title:

Assignment Type & Title:

For student use: Critical feedback on the individual progression towards achieving the
assignment outcomes




For the Assessors’ feedback
Indicate the Task number strength and Weaknesses and the marks for each task
Strengths (1st Assessor)
Strengths (2nd Assessor)

Task No/
Question No



Weaknesses (1st Assessor) Weaknesses (2nd Assessor)

Task No /
Question
No




Areas for future improvement




Page | 3

, BSc (Hons) Software Engineering
Cardiff Metropolitan University


Comments by 1st Assessor Comments by 2nd Assessor




Marks

Task Marks by Marks by
/Question 1st 2nd Marks by IV (if any)
No Assessor Assessor




Total
Marks

Name and the Signature of the 1st
Assessor


Name & Signature of the
2ndAssessor :


Name & Signature of the IV: (If
any)




Page | 4

, BSc (Hons) Software Engineering
Cardiff Metropolitan University


Introduction

The average game players are around 31 years old, Entertainment software association
(ESA) identified that after a research. And 50% of boys and 14% of girls are addicted
to playing “M” rated or Adults only video games.

Present day's computer games have grown a daily habit to various people of all age
categories. Many issues can find according to video games and also it has a positive
impact. Many groups of researchers all over the world have discussed that violent video
games can harm people. So nowadays that industry became most successful in the
technical world.

Meanwhile, the problems faced due to game players are also growing up regularly that
because there is a kind of issues came along with. Nowadays, graphics of the games
have become more practical and real. Hence, the ethical side in video games is quickly
arising.




Page | 5

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