,Contents
Introduction .................................................................................................................................................. 3
Social trends of Games ................................................................................................................................. 4
Action-adventure games ............................................................................................................................... 5
Gameplay of Action-Adventure Games ........................................................................................................ 5
Sub-Genre of Action-Adventure ................................................................................................................... 6
Sports videogame ......................................................................................................................................... 9
Game design ................................................................................................................................................. 9
Categories of sports video games ............................................................................................................... 10
Role Playing Games ..................................................................................................................................... 11
Trends of RPG.............................................................................................................................................. 12
Fighting Games ........................................................................................................................................... 14
First Person Shooter (FPS)........................................................................................................................... 15
Simulation Games ....................................................................................................................................... 16
Multiplayer mode: ...................................................................................................................................... 18
Emerging technologies and how they are affecting the gaming industry .................................................. 20
Security of integrated services and multiplayer environments .................................................................. 22
Technologies used in computer gaming ..................................................................................................... 22
Advantages and drawbacks of various system alternatives enabling computer game development ....... 22
Hardware options and their effect on the development of computer games ........................................... 28
New technologies ....................................................................................................................................... 33
Software options and their effect on the development of computer games............................................. 34
Programming language ............................................................................................................................... 35
Device drivers.............................................................................................................................................. 35
Graphic options ........................................................................................................................................... 36
Audio options .............................................................................................................................................. 36
Uses of game engines, their capabilities and how they aid computer game developers .......................... 37
,How existing and evolving affect the design of Video Game Developments ............................................. 38
FIFA ......................................................................................................................................................... 38
System requirements before .................................................................................................................. 41
System requirements after ..................................................................................................................... 41
The game from a developer’s perspective ............................................................................................. 41
Grand Theft Auto .................................................................................................................................... 41
System Requirements previously ........................................................................................................... 44
System Requirements Currently ............................................................................................................. 44
From the developers perspective ........................................................................................................... 44
From the gamers perspective ................................................................................................................. 45
Call of Duty .............................................................................................................................................. 46
System Requirements before ................................................................................................................. 49
System requirements after ..................................................................................................................... 49
, Introduction
As a junior developer with a software company which creates a multitude of technology particularly
gaming, I've been assigned the task of writing a report for the corporation's webpage which explains and
evaluates the influence which existing and evolving innovations provide upon the production as well as
fabrication of videogames currently but also in the long term. For start with, video games lacked an user
interface since the machines they were operating on lacked graphics cards or resources assigned
storage, limiting them to merely handling and displaying quick arithmetic. Just around the late 1960s did
gaming begin to get a graphical user interface (GUI) with simple low-res 8-bit graphics like the one seen
here called spacewar.
As discrete graphics cards improved, video games' visuals improved as well, although they started to
deliver colors in which is commonly recognized as vector illustrations, as shown in a snapshot from the
1982 game froggers.
The benefits of buying summaries with Stuvia:
Guaranteed quality through customer reviews
Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.
Quick and easy check-out
You can quickly pay through credit card for the summaries. There is no membership needed.
Focus on what matters
Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!
Frequently asked questions
What do I get when I buy this document?
You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.
Satisfaction guarantee: how does it work?
Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.
Who am I buying these notes from?
Stuvia is a marketplace, so you are not buying this document from us, but from seller ibrahimzitouni1. Stuvia facilitates payment to the seller.
Will I be stuck with a subscription?
No, you only buy these notes for £8.99. You're not tied to anything after your purchase.