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Unit 8 Computer Games Development Distinction achieved £8.99   Add to cart

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Unit 8 Computer Games Development Distinction achieved

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  • June 16, 2021
  • 52
  • 2020/2021
  • Exam (elaborations)
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By: rehmanbajwa100rb • 1 year ago

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ibrahimzitouni1
COMPUTER GAMES
DEVELOPMENT
[Document subtitle]




[DATE]
[COMPANY NAME]
[Company address]

,Contents
Introduction .................................................................................................................................................. 3
Social trends of Games ................................................................................................................................. 4
Action-adventure games ............................................................................................................................... 5
Gameplay of Action-Adventure Games ........................................................................................................ 5
Sub-Genre of Action-Adventure ................................................................................................................... 6
Sports videogame ......................................................................................................................................... 9
Game design ................................................................................................................................................. 9
Categories of sports video games ............................................................................................................... 10
Role Playing Games ..................................................................................................................................... 11
Trends of RPG.............................................................................................................................................. 12
Fighting Games ........................................................................................................................................... 14
First Person Shooter (FPS)........................................................................................................................... 15
Simulation Games ....................................................................................................................................... 16
Multiplayer mode: ...................................................................................................................................... 18
Emerging technologies and how they are affecting the gaming industry .................................................. 20
Security of integrated services and multiplayer environments .................................................................. 22
Technologies used in computer gaming ..................................................................................................... 22
Advantages and drawbacks of various system alternatives enabling computer game development ....... 22
Hardware options and their effect on the development of computer games ........................................... 28
New technologies ....................................................................................................................................... 33
Software options and their effect on the development of computer games............................................. 34
Programming language ............................................................................................................................... 35
Device drivers.............................................................................................................................................. 35
Graphic options ........................................................................................................................................... 36
Audio options .............................................................................................................................................. 36
Uses of game engines, their capabilities and how they aid computer game developers .......................... 37

,How existing and evolving affect the design of Video Game Developments ............................................. 38
FIFA ......................................................................................................................................................... 38
System requirements before .................................................................................................................. 41
System requirements after ..................................................................................................................... 41
The game from a developer’s perspective ............................................................................................. 41
Grand Theft Auto .................................................................................................................................... 41
System Requirements previously ........................................................................................................... 44
System Requirements Currently ............................................................................................................. 44
From the developers perspective ........................................................................................................... 44
From the gamers perspective ................................................................................................................. 45
Call of Duty .............................................................................................................................................. 46
System Requirements before ................................................................................................................. 49
System requirements after ..................................................................................................................... 49

, Introduction
As a junior developer with a software company which creates a multitude of technology particularly
gaming, I've been assigned the task of writing a report for the corporation's webpage which explains and
evaluates the influence which existing and evolving innovations provide upon the production as well as
fabrication of videogames currently but also in the long term. For start with, video games lacked an user
interface since the machines they were operating on lacked graphics cards or resources assigned
storage, limiting them to merely handling and displaying quick arithmetic. Just around the late 1960s did
gaming begin to get a graphical user interface (GUI) with simple low-res 8-bit graphics like the one seen
here called spacewar.




As discrete graphics cards improved, video games' visuals improved as well, although they started to
deliver colors in which is commonly recognized as vector illustrations, as shown in a snapshot from the
1982 game froggers.

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