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Lecture notes

Operating systems full 2nd year module class notes

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Full notes of the Cyber security and digital forensics module "Operating systems"

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  • July 15, 2021
  • 19
  • 2020/2021
  • Lecture notes
  • Shancang li
  • All classes
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jamiefolger
OS

 Software development will involve creating things, saving, editing and saving the same thing
 It is important for software development to save the same thing again. Many developments
will be involved, and version control can help. Version control can mean changes can be
reviewed, and even undone if need be
 Sharing your code with others is very inefficient without a management system like GIT
 Version control records changes to a file or set of files. It can allow a timeline to be built of
your code, key features such as backup and restore are all possible. Also allows
synchronization between different people. Sandboxing can keep your system safe while you
make changes in an isolated environment
 All code needs to be version controlled, all code will need to be uploaded to git
 Git init creates a new directory, git clone creates a copy.
 Git add allows for changes, git commit then confirms the changes to the index. -m for
commit allows for adding a message of why said change was made
 Git push sends the changes to the remote repository
 Branches are used to develop features, and can be merged together.
 Git pull updates your code to the newest code
 An OS is low level software, that allows management of software and hardware. Essentially,
it allows the computer to “work”. Without an OS, you would only be able to use BIOS
 Variety of OS’s: Computer, network, mobile, embedded, IoT and real-time
 Services that are provided are program execution, I/O operations, communications, file
systems, error detections, accounting and security

Lecture 2:

 If any programme trys to damage the OS, the OS will kill the programme to prevent any
errors
 An OS can provide programming simplicity since the programmer does not need to know
how hardware works.
 A program thinks it owns the machine, to allow for concurrent use of resources. This means
that 100 programs can run at the same time with resources being shared
 OS will have millions of lines of code
 Manages the hardware, so the user does not need to know the complexity of hardware
management
 The main goal of an OS is for simple execution of programs and making solving user
problems simpler. It makes hardware more versatile since it can run on different hardware
 Another goal of an OS to improve reliability and isolation for programs
 Hardware is linked together by a system bus: CPU, disk controller, USB controller, GPU, and
memory. The memory is controlled by a memory controller
 A soft interrupt can even be a notification from an email
 2 different inputs: the CLI and GUI
 The CLI is for direct command entry and is just text. GUI is much easier to use and is a much
more user friendly interface.
 An OS uses kernel modules. Uses object orientated approach, and each module is loaded is
when needed.
 Modules can communicate with each other
 Multiprogramming is the concept of having multiple jobs loaded in the memory
 I/O is overlapped, while one programme waits for I/O the other will use the CPU.

,  An interrupt happens with I/O, such as a button press
 An interrupt is more efficient then polling, although they are both used
 Timeslicing is the content of diving CPU among users
 Parallel systems speed up the execution of programmes by running threads/processes on
multiple CPUs
 Parallel computing can be seeing in clusters like google or amazon, as well as modern GPUs
 System calls are calls to the operating system
 A bootstrap loader locates the kernel, loads it into memory and starts it

Lecture 3:

 Hardware includes architecture as well as components
 Address bus is only used to locate the device/particular chip. It is single way
 Control bus only transfers control signals. It can send signals to write to an I/O device or
send signals to read from memory. It is also single way
 Data bus is for data. It is multi directional. The cpu can read from memory or IO device, and
can write data from CPU to memory or IO device. Usually sends multiples of 8
 The processor communicates directly with memory and IO device
 Is small embedded systems, the busses may be integrated in to the CPU
 I/O device is usually very slow, so a DMAC is used to control it. It will have the source and
destination addresses.
 BIOS is stored in rom
 An example for accessing ram is the address and control signals are set, the RAM chip
fetches the location, and the data is then sent to the data busses
 A cache can store recently accessed instructions
 A hub chip can organise signals, although it is not always used
 The CPU fetches instructions from the memory based on the clock speed.
 The programme counter register stores next instruction address. Most important register.
Also called instruction pointer.
 The instructions are fetched, the then decoded, and they are then executed.
 CPU can only execute one instruction at a time It can however fetch and decode at the same
in a “pipeline”. This improves performance
 RISC means reduced instruction set computer. CICS is complex instruction set computer
 RISC is simple, CISC is more complex with powerful instructions
 Front side bus or FSB links a memory controller, bridge and GPU to the processor
 ISA links to the I/O device
 Typically 2 bridges
 North bridge is high seed, for memory and GPU
 South bridge is slow, usually just for I/O device (USB, PCI etc)
 Memory controller hub and IO hub often replace north and south bridge name (Intel)
 AMD architecture the CPU is linked directly with the RAM, and it uses a hyper transport bus
to connect to a north bridge for GPU etc.
 Each core has a cache, used to store frequently used data or instructions
 3 levels of cache. Level 1 is induvial, 2 is usually shared but some can have inbuilt
 Multiple general and special purpose registers. Program counter stores next instruction
execute. Stack pointer shows address of active stack frame. Processor status register shows
the status of the CPU
 Registers, cache, and main memory are often smaller, expensive and very fast. Discs are
slower but much cheaper

,  ARM processors are dominant in mobile devices
 I/O devices can often cause bottlenecks. DMAC is one way to get around this, or interrupts
 When an I/O device is ready to send a signal, an interrupt is sent. Very efficient, and it means
the cpu only responds to I/O devices when there is a request
 IRQ is interrupt request, once received the CPU will stop the task it’s doing to handle the IO.
It does this through a ISR or interrupt service routine/handler. Once done, it returns to the
main task
 An interrupt needs to execute as quickly as possible, and code needs to make sure that it can
be interrupted
 An interrupt controller manages interrupts. It provides things like prioritisation
 An interrupt list contains interrupts and external events which have a fixed address (vectors)
 A stack is an area of RAM that uses last in last out and is used for dynamic variables.
Examples can be local variables and subroutine
 Polling is an alternative to vectors, and is a loop checking if something is ready or not

Lecture 4:

 Multiple chips can be connected to deal with more interrupts
 An I/O interrupt can be multiple things, such as an I/O device receiving a new character, or
the system voltage has gone bellow a safe level
 The CPU will finish the current instruction before executing the interrupt response. Status
will be saved, and it will jump to the interrupt service routine.
 A interrupt vector can be an address where the code resides for the interrupt service
routine, or an address that holds the address of the ISR
 A stack is an area of RAM and operates on last in first out memory dynamic.
 Used to store dynamic generated data
 Certain registers can get pushed to the stack too.
 Polling is just a loop checking if the event happened, and it is highly inefficient.
 An interrupt controller is used to manage the multitude of interrupts
 Concurrency simply means that each process is dealt with one at a time, each application
feels like it owns the CPU.
 A time slice is allocated to each process 5ms-800ms.
 PCB means process control block and keeps basic processor states (registers, main memory
etc)
 5 stages to a process execute: new, ready, running, waiting and terminated.
 C programmes run the first instruction the follow the sequence, demonstrating a sequential
model.
 Program is just part of process state. Many users can run the same program, and have
different variables.
 Each process is programmed with it’s own idea of time
 Stack and heap are both dynamically allocated memory
 Global variables are not good as static data will take to much space
 In unix operating systems, parent processes create child processes
 Usually the parent and the child share all the of the resources
 The processes execute concurrently, and you can not terminate the parent until all the
children have been terminated
 Exec used after a fork replaces the process memory space with a new program.
 The parent init will fork processes like login. Bash’s parent is login, but it can fork child
processes like ls.

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