CMN 176V Final Exam Questions with Correct Answers
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CMN 176V Final Exam Questions with Correct Answers
According to the Sjoblom and Hamari study, what may be a possible cognitive motivation to watch streaming based on the Uses and Gratifications perspective? - Answer-Individuals want to learn new knowledge.
Action and shooters were preferred b...
cmn 176v final exam questions with correct answers
taking damage when touching enemies or specific su
based on sales data the most popular game genres
measures are positively related to theoretically
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CMN 176V Final Exam Questions with Correct Answers
Taking damage when touching enemies or specific surfaces is _________ an example of: - Answer-Game rules.
Based on sales data, the most popular game genres are: - Answer-Action games and shooter games
Based on Kahn et al. (2015), which type of players have a strong desire for game narratives and character backgrounds? - Answer-Story-drivens
According to Kahn et al. (2015), why is it essential to develop a scale to measure motivational differences? - Answer-Past scales are too focused on specific game genres or used self-reported measures.
The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-True
Self-determination theory assumes that intrinsic motivation to play video games is linked
to: - Answer-Competence, autonomy, and relatedness.
According to Kahn et al. (2015), which type of players would like to explore every element of the game to the maximum extent? - Answer-Completionists
Construct validity refers to____________ - Answer-Measures are positively related to theoretically-related concepts.
According to Kahn et al. (2015), _____refers to desire to play video games in order to improve brainpower, whereas _______is related to an intensified desire to win. - Answer-Smarty-pants; Competitors
Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls.
According to the Gamespot video inserted in the lecture (The Point), people play video games to (FIND THE INCORRECT OPTION): - Answer-Spend more time with friends.
Preference for sports and music games was linked to: - Answer-Social interaction gratification.
According to the Sjoblom and Hamari study, the strongest predictor for why people watch game streaming was: - Answer-Tension release
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