Interactive Animation and Games Exam Questions and Answers Latest Update Graded A+
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Module
Coding.
Institution
Coding.
Interactive Animation and Games Exam Questions and Answers Latest Update Graded A+
algorithm - Answers a step-by-step procedure for solving a problem
program - Answers instructions that can be run by a computer or machine
bug - Answers an error in a program that prevents the program from running...
Interactive Animation and Games Exam Questions and Answers Latest Update Graded A+
algorithm - Answers a step-by-step procedure for solving a problem
program - Answers instructions that can be run by a computer or machine
bug - Answers an error in a program that prevents the program from running as expected
debug - Answers the process of finding and eliminating a computer's errors
event - Answers something a computer program can react to, for example a key being pressed or the
mouse being clicked
sprite - Answers A character or object that can move or react
variable - Answers A label for a piece of information used in a program.
sequencing - Answers putting commands in correct order so computers can read the commands
Game Lab Grid - Answers Game Lab tool that allows programers to place shapes on 400 by 400 grid
rect () command - Answers Draws a rectangle onto the display
ellipse () command - Answers Draws an ellipse onto the display
fill() command - Answers Sets the color used to fill shapes.
background () - Answers Sets the color used for the background.
noFill() - Answers Disables the fill inside shapes.
RGB (red, green, blue) - Answers Using RGB values, creates colors for using in the background, shapes,
lines and points.
regularPolygon() - Answers Draws a regular polygon (all sides equal, all angles equal) onto the display
centered at x and y.
// Comments - Answers Are used document your code so it is easier for humans to understand.
line() - Answers Draws a straight line between two points.
line(x1, y1, x2, y2) - Answers The x1 & y1 -location in pixels of the FIRST endpoint of the line. The x2 & y2
-location in pixels of the SECOND endpoint of the line.
plot point for a rectangle - Answers The upper left of the rectangle,
strokeWeight(); - Answers Change the thickness of the rectangle outline.
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