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OXFORD CAMBRIDGE AND RSA 2024 GCE Computer Science H046/02: Algorithms and problem solving AS Level ACTUAL QUESTION PAPER AND MERGED MARKING SCHEME £5.73   Add to cart

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OXFORD CAMBRIDGE AND RSA 2024 GCE Computer Science H046/02: Algorithms and problem solving AS Level ACTUAL QUESTION PAPER AND MERGED MARKING SCHEME

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OXFORD CAMBRIDGE AND RSA 2024 GCE Computer Science H046/02: Algorithms and problem solving AS Level ACTUAL QUESTION PAPER AND MERGED MARKING SCHEME

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  • October 24, 2024
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  • 2024/2025
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GCE Computer
ScienceH046/02:
Algorithms and
problem solving AS
Level




OXFORD
CAMBRIDGE
AND RSA
2024


OCR 2024

, Oxford Cambridge and RSA


Tuesday 21 May 2024 – Afternoon
AS Level Computer Science
H046/02 Algorithms and problem solving
Time allowed: 1 hour 15 minutes

Do not use:
• a calculator




Please write clearly in black ink. Do not write in the barcodes.

Centre number Candidate number


First name(s)

Last name


INSTRUCTIONS
• Use black ink.
• Write your answer to each question in the space provided. If you need extra space use the
lined pages at the end of this booklet. The question numbers must be clearly shown.
• Answer all the questions.

INFORMATION
• The total mark for this paper is 70.
• The marks for each question are shown in brackets [ ].
• Quality of extended response will be assessed in questions marked with an asterisk (*).
• This document has 16 pages.

ADVICE
• Read each question carefully before you start your answer.




OCR is an exempt Charity
Turn over

, 2
Answer all the questions.

1 Eve enjoys playing board games. Her favourite board game is called “Pot Luck”. This has a
numbered grid of 10 squares by 10 squares. Each square has a number between 1 and 100.

Players place their game counters on square 1. A 30-minute timer is set which counts downwards.
Each player rolls two 6-sided dice and then moves their game counter that number of squares. Some
squares tell the player to pick up a card. These have instructions on, such as ‘Move forward 10
spaces’. If the player lands on one of these squares they move according to the instruction on the
card. The first player to land on square 100, is announced as the winner. If no winner is announced
before the timer runs out, then it is a draw.

(a) Eve would like to create a computerised version of this game.

(i) She has been told that she should make use of abstraction when creating the game.

Describe what is meant by the term ‘abstraction’.

..........................................................................................................................................................

..........................................................................................................................................................

..........................................................................................................................................................

. ....................................................................................................................................................................................................... [2]

(ii) Give three examples of how Eve could use abstraction when creating her game.

1 .......................................................................................................................................................

..........................................................................................................................................................

2 .......................................................................................................................................................

..........................................................................................................................................................

3 .......................................................................................................................................................

..........................................................................................................................................................
[3]

(iii) Give two reasons why Eve should use abstraction when designing the game.

1 .......................................................................................................................................................

..........................................................................................................................................................

2 .......................................................................................................................................................

..........................................................................................................................................................
[2]



© OCR 2024

, 3
(b) Eve would like to break the problem down into smaller sub problems so that each sub problem
will complete one specific task.

Identify three sub problems that Eve can use in her game.

1 .......................................................................................................................................................

..........................................................................................................................................................

2 .......................................................................................................................................................

..........................................................................................................................................................

3 .......................................................................................................................................................

..........................................................................................................................................................
[3]

(c) Logical conditions are checked once a player has rolled the dice.

Describe two different logical conditions and how the result will affect the outcome of the game.

Logical Condition 1

Condition: .........................................................................................................................................

..........................................................................................................................................................

Outcome: ..........................................................................................................................................

..........................................................................................................................................................

Logical Condition 2

Condition: .........................................................................................................................................

..........................................................................................................................................................

Outcome: ..........................................................................................................................................

..........................................................................................................................................................
[4]




© OCR 2024 Turn over

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