Unit 22 Developing Computer Games (K/601/7324)

PEARSON (PEARSON)

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Unit 22 - Assignment 2 - P3, M1, D2
  • Unit 22 - Assignment 2 - P3, M1, D2

  • Essay • 17 pages • 2018
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  • Unit 22 – Computer Games, P3 - Produce a design for a computer game for a given specification, M1 - Determine appropriate data types for a computer game and show how they are declared, D2 - Explain how the structure and design of a game can assist in the maintenance and capacity for extension (Everything you need to pass Assignment 2 - 3700 words)
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Unit 22 - Assignment 3 - P4, M2, P5, M3, P6, M4, P7,
  • Unit 22 - Assignment 3 - P4, M2, P5, M3, P6, M4, P7,

  • Essay • 31 pages • 2018
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  • Unit 22 – Computer Games - Includes Snakes and Leaders Source Code! P4 - Develop a computer game for a given specification, P5 - Follow a test strategy to test and debug a computer game, P6 - Produce user documentation for a given game, P7 - Produce technical documentation for a computer game, M2 - Use appropriate selection and iteration methods for a computer game, M3 - Use a variety of testing tools, M4 - Suggest improvements to a computer game following user feedback.
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Unit 22 - P1, P2, D1 - Impacts, Types, and Psychological effects of games Unit 22 - P1, P2, D1 - Impacts, Types, and Psychological effects of games
  • Unit 22 - P1, P2, D1 - Impacts, Types, and Psychological effects of games

  • Essay • 11 pages • 2017
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  • This is P1, P2 and D1 of Unit 22 - Developing computer games, this is a 5888 word 'magazine article' of the impacts, genres, and effect of video games on society, covering everything in the specification.
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