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Data structures and Algorithm Lecture Notes
Arrays - Describing the structure and usage of arrays in programming. 
Abstract Data Types (ADTs) - Explaining the theory behind ADTs and their applications. 
Lists - Discussing different types of lists, including singly linked lists. 
Queues and Stacks - Providing insights into these fundamental data structures and their operations. 
Trees - Covering different tree structures including binary search trees (BSTs) and balanced binary trees. 
Spanning Trees and Minimum Spanning Tree (MST) - Explai...
- Lecture notes
- • 14 pages •
Arrays - Describing the structure and usage of arrays in programming. 
Abstract Data Types (ADTs) - Explaining the theory behind ADTs and their applications. 
Lists - Discussing different types of lists, including singly linked lists. 
Queues and Stacks - Providing insights into these fundamental data structures and their operations. 
Trees - Covering different tree structures including binary search trees (BSTs) and balanced binary trees. 
Spanning Trees and Minimum Spanning Tree (MST) - Explai...
Software Engineering Lecture Notes
Unit 2: Software Development Methodologies 
Waterfall Model: Describes a linear and sequential approach to software development. 
Unified Software Development Process: An iterative approach consisting of four phases: inception, elaboration, construction, and transition. 
Unit 3: Software Modeling 
Diagrams: Discusses static models (class diagrams, package diagrams) and dynamic models (use case diagrams, sequence diagrams). 
UML Diagrams: Explains different types of UML diagrams and their purpose...
- Lecture notes
- • 12 pages •
Unit 2: Software Development Methodologies 
Waterfall Model: Describes a linear and sequential approach to software development. 
Unified Software Development Process: An iterative approach consisting of four phases: inception, elaboration, construction, and transition. 
Unit 3: Software Modeling 
Diagrams: Discusses static models (class diagrams, package diagrams) and dynamic models (use case diagrams, sequence diagrams). 
UML Diagrams: Explains different types of UML diagrams and their purpose...
Computer Games Design Lecture Notes
Unit 1: Basics of Game Design 
Definitions and Distinctions: Explains what games are, differentiating them from puzzles, toys, and stories. It includes quotes from notable figures like Katie Salen & Eric Zimmerman and Johan Huizinga. 
Historical Context: Describes the evolution of gaming consoles and significant milestones in computer game paradigms, such as RTS, FPS, adventures, god games, and TBS. 
Unit 2: Development and Production 
Roles and Responsibilities: Details the roles of lead design...
- Lecture notes
- • 23 pages •
Unit 1: Basics of Game Design 
Definitions and Distinctions: Explains what games are, differentiating them from puzzles, toys, and stories. It includes quotes from notable figures like Katie Salen & Eric Zimmerman and Johan Huizinga. 
Historical Context: Describes the evolution of gaming consoles and significant milestones in computer game paradigms, such as RTS, FPS, adventures, god games, and TBS. 
Unit 2: Development and Production 
Roles and Responsibilities: Details the roles of lead design...