Gamification Samenvattingen, Notities en Examens
Op zoek naar een samenvatting over Gamification? Op deze pagina vind je 131 samenvattingen over Gamification.
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APGA samenvatting (Applied games and gamification)
- Samenvatting • 25 pagina's • 2024
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- €6,49
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samenvatting alle hoorcolleges applied games and gamification, universiteit utrecht apga
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AR CPHT 4-5 8-9 Exam Questions with Correct Answers
- Tentamen (uitwerkingen) • 12 pagina's • 2024
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- €11,53
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AR CPHT 4-5 8-9 Exam Questions with Correct Answers 
 
____ can't change a person's hearing sensitivity - Answer-Auditory training 
 
A person with hearing loss expends____ when listening to speech than a person with normal hearing - Answer-more perceptual effort 
 
People with hearing loss are likely to have impaired ____ and _____ - Answer-frequency selectivity and temporal resolution 
 
An example of a meaning-based training activity is the following: 
 
Answer questions after listening to ...
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TMS3723 Assignment 5 2024 | Due 9 September 2024
- Tentamen (uitwerkingen) • 6 pagina's • 2024
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- €2,63
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TMS3723 Assignment 5 2024 | Due 9 September 2024. All questions answered with references. 
 
1. How can problem-based learning be used to encourage students to think critically and 
creatively and to develop their teamwork and communication skills? 
2. How can context-based learning be effectively applied in indigenous knowledge systems (IKS) 
situations to solve complex problems and deal with challenges faced by communities or 
organisations? 
3. How can experiential learning be used to analyse...
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Samenvatting Gamification & Applied Games (INFOB3APGA)
- Samenvatting • 18 pagina's • 2023
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- €2,99
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Samenvatting van alle stof nodig voor het tentamen. Bevat alles wat besproken is tijdens de hoorcolleges!
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Kines 100 Exam 4 Questions with Correct Answers
- Tentamen (uitwerkingen) • 6 pagina's • 2024
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Kines 100 Exam 4 Questions with Correct Answers 
According to Bernard Suits, what is the only purely autotelic activity? - Answer-game playing 
 
Why do people go to the park? - Answer-they are bored, life is not challenging 
 
shallow games - Answer-simple, small challenge, requires minimal practice, requires energy and effort, success once is enough, merit doesn't matter much 
 
deep games - Answer-complex, big challenge, always room for improvement, requires lots of energy and effort, new ch...
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COMM 190 comprehensive final exam study guide 2023
- Tentamen (uitwerkingen) • 20 pagina's • 2023
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- €14,30
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COMM 190 comprehensive final exam study guide 2023 
 
gamification (definition) 
application of gaming principles to non-gaming contexts 
what is a game? 
a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback 
three gaming principles 
structure and rules 
challenges 
feedback and rewards 
pros of gamification 
fun 
engaging 
motivational 
can release dopamine 
rely on "threshold effects" 
can induce a "flow" state 
allow for meaning...
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COMM 190 comprehensive final exam study guide 2023
- Tentamen (uitwerkingen) • 20 pagina's • 2023
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- €13,84
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COMM 190 comprehensive final exam study guide 2023 
 
gamification (definition) 
application of gaming principles to non-gaming contexts 
what is a game? 
a structured experience with clear goals, rules that force a player to overcome challenges, with instant feedback 
three gaming principles 
structure and rules 
challenges 
feedback and rewards 
pros of gamification 
fun 
engaging 
motivational 
can release dopamine 
rely on "threshold effects" 
can induce a "flow" state 
allow for meaning...
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024 ; 100% TRUSTED Complete, trusted solutions and explanation Ensure your success with us...
- Tentamen (uitwerkingen) • 14 pagina's • 2024
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- €2,31
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024 ; 100% TRUSTED Complete, trusted solutions and explanation Ensure your success with us... 
 1. How can problem-based learning be used to encourage students to think critically (10 marks) and creatively and to develop their teamwork and communication skills (10 marks)? (20) 2. How can context-based learning be effectively applied in indigenous knowledge systems (IKS) situations to solve complex problems (10 marks) and deal with c...
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024
- Tentamen (uitwerkingen) • 14 pagina's • 2024
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- €2,31
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024 ; 100% TRUSTED Complete, trusted solutions and explanations. 
1. How can problem-based learning be used to encourage students to think critically (10 marks) and creatively and to develop their teamwork and communication skills (10 marks)? (20) 2. How can context-based learning be effectively applied in indigenous knowledge systems (IKS) situations to solve complex problems (10 marks) and deal with challenges faced by communities...
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024
- Tentamen (uitwerkingen) • 15 pagina's • 2024
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- €2,63
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TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September 2024 ; 100% TRUSTED Complete, trusted solutions and explanations. Ensure your success with us... 1. How can problem-based learning be used to encourage students to think critically (10 marks) and creatively and to develop their teamwork and communication skills (10 marks)? (20) 2. How can context-based learning be effectively applied in indigenous knowledge systems (IKS) situations to solve complex problems (10 marks) and deal with c...
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