Pearson BTEC • Computing
Latest uploads for Computing at Pearson BTEC. Looking for Computing notes at Pearson BTEC? We have lots of notes, study guides and revision notes available for Computing at Pearson BTEC.
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Modules Computing at Pearson BTEC
Notes available for the following courses of Computing at Pearson BTEC
- Unit 1 - Principles of Computer Science
- Unit 2 - Fundamentals of Computer Systems
- Unit 3 - Planning and Management of Computing Projects
- Unit 4 - Software Design and Development Project
- Unit 5 - Building Computer Systems*
- Unit 6 - IT Systems Security*
- Unit 7 - IT Systems Security and Encryption
- Unit 8 - Business Applications of Social Media
- Unit 9 - The Impact of Computing
- Unit 10 - Human-computer Interaction
- Unit 11 - Digital Graphics and Animation
- Unit 12 - Digital Audio
- Unit 13 - Digital Video
- Unit 14 - Computer Games Development
- Unit 15 - Website Development
- Unit 16 - Object-oriented Programming
- Unit 17 - Mobile Apps Development
- Unit 18 - Relational Database Development
- Unit 19 - Computer Networking
- Unit 20 - Managing and Supporting Systems
- Unit 21 - Virtualisation
- Unit 22 - Systems Analysis and Design
- Unit 23 - Systems Methodology
- Unit 24 - Software Development*
- Unit 25 - Web Application Development*
- Unit 26 - Programmable Devices and Controllers*
- Unit 27 - 3D Modelling*
- Unit 28 - Computer Forensics*
- Unit 29 - Network Operating Systems*
- Unit 30 - Communication Technologies*
- Unit 31 - Large-scale Data Systems*
- Unit 32 - Business Process Modelling Tools*
Popular books Pearson BTEC • Computing
Latest notes & summaries Pearson BTEC • Computing
It an assignment 1 of Unit 3 Using social media in Business, also met all the requirements of the criteria.
Is a Unit 6 - Website Development Assignment 1 that all requirements of the criteria are met. Also its a distinction assignment.
Something that can help you but do not copy and paste. You are being watched. been there and done that.
P1 explain the choice of programming languages for a proposed solution M1 explain how the chosen programming language will be suitable for future expansion or enhancement
P2 describe how computer applications are used by individuals 
M2 explain how computer applications have been utilised by business
P1 describe features of a computer application 
M1 explain why features vary across different categories of computer applications 
D1 explain how features used within computer applications have evolved
P4 present a game concept 
to stakeholders with some 
appropriate use of subject 
terminology. 
[SM] 
M4 present a game concept to 
stakeholders competently 
and with generally correct 
use of subject terminology. 
D4 present a game concept 
to stakeholders to near professional standards and 
consistently using subject 
terminology correctly.
P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair