Pearson BTEC • Computing
Latest uploads for Computing at Pearson BTEC. Looking for Computing notes at Pearson BTEC? We have lots of notes, study guides and revision notes available for Computing at Pearson BTEC.
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Modules Computing at Pearson BTEC
Notes available for the following courses of Computing at Pearson BTEC
- Unit 1 - Principles of Computer Science
- Unit 2 - Fundamentals of Computer Systems
- Unit 3 - Planning and Management of Computing Projects
- Unit 4 - Software Design and Development Project
- Unit 5 - Building Computer Systems*
- Unit 6 - IT Systems Security*
- Unit 7 - IT Systems Security and Encryption
- Unit 8 - Business Applications of Social Media
- Unit 9 - The Impact of Computing
- Unit 10 - Human-computer Interaction
- Unit 11 - Digital Graphics and Animation
- Unit 12 - Digital Audio
- Unit 13 - Digital Video
- Unit 14 - Computer Games Development
- Unit 15 - Website Development
- Unit 16 - Object-oriented Programming
- Unit 17 - Mobile Apps Development
- Unit 18 - Relational Database Development
- Unit 19 - Computer Networking
- Unit 20 - Managing and Supporting Systems
- Unit 21 - Virtualisation
- Unit 22 - Systems Analysis and Design
- Unit 23 - Systems Methodology
- Unit 24 - Software Development*
- Unit 25 - Web Application Development*
- Unit 26 - Programmable Devices and Controllers*
- Unit 27 - 3D Modelling*
- Unit 28 - Computer Forensics*
- Unit 29 - Network Operating Systems*
- Unit 30 - Communication Technologies*
- Unit 31 - Large-scale Data Systems*
- Unit 32 - Business Process Modelling Tools*
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Latest notes & summaries Pearson BTEC • Computing
The following assignment covers all criteria for Assignment 1. This assignment provides an in-depth summary of the theory and application of 3D modelling, and a description of 3D terminology and how it may be used within a game.
The following assignment is a support document for assignment 2 and 3 in the unit. This document includes designs for the application and justification and an evaluation of the software developed.
The following assignment covers all criteria for Assignment 2. Specifically, this assignment includes the roles of software design principles and software structures in IT, the importance of the quality of code, and factors the can improve the readability of the code.
The following assignment covers all criteria for assignment 2. Specifically, this assignment includes a description of an SDLC and the components included within i.e. design, implement, maintain.
The following assignment covers all of the criteria for Assignment 1. Specifically, this assignment includes an explanation of key features of procedural programming for software development, use of tools and techniques, modularity, and evaluation of languages.
The following assignment covers all criteria for assignment 3. The assignment includes a test plan, evaluation of the database created, and how potential errors can be avoided during construction.
The following assignment covers all criteria for the documentation section of Assignment 2. The document covers the design of a database, implementation (how the database was created), and the automation of the database. The database created for this unit was made using Microsoft Access
The following assignment includes all criteria for the first assignment. This specifically includes features of relational databases and how they work, and an explanation of referential integrity.
The following assignment covers all criteria for assignment 3. This includes the design and development of a game as well as theory. The game designed for this assignment was a 2D platformer in Unity. The assignment also covers tools and techniques used for the game's development.
The following assignment includes all criteria for assignment 4 ( P5, M3, M4, P6, P7, M2). The assignment is a testing and debugging document for the game developed during the unit.