PEARSON (PEARSON) • Computing
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Modules Computing at PEARSON (PEARSON)
Notes available for the following courses of Computing at PEARSON (PEARSON)
- Unit 1 - Principles of Computer Science N3210 13
- Unit 1 - The Online World 1
- Unit 1 The online World 3
- Unit 1: Programming 1
- Unit 10 - Human-computer Interaction Unit 23 HCI 9
- Unit 10 Web Design and Development 1
- Unit 11 - Digital Graphics and Animation 5
- Unit 11 Maths For Computing 1
- Unit 11-Cyber Security 1
- Unit 12 - Digital Audio 1
- Unit 13 - Digital Video 2
- Unit 14 - Computer Games Development 7
- Unit 14 Business Intelligence 1
- Unit 15 - Website Development 12
- Unit 15 Transport Network Design 1
- Unit 16 - Object-oriented Programming 5
- UNIT 16 PROCEDURAL PROGRAMMING L/601/7283A 1
- Unit 17 - Mobile Apps Development 15
- Unit 17: Network Security 1
- Unit 18 - Relational Database Development 5
- Unit 18 P1,M1 1
- Unit 18: Discrete Mathematics 1
- Unit 19 - Computer Networking 5
- Unit 19 The Internet of Things 1
- Unit 19-Internet of Things 1
- Unit 19: The Internet of Things 2
- Unit 2 - Fundamentals of Computer Systems 5
- Unit 2: Networking 1
- Unit 20 - Managing and Supporting Systems 5
- Unit 20-Advanced Programming 1
- Unit 21 Data Analysis and Design 1
- Unit 22 - Systems Analysis and Design CS190 22
- Unit 22: Developing Computer Games K/601/7324 1
- Unit 23 - Systems Methodology 2
- Unit 23 Human Computer Interaction 1
- Unit 24 - Software Development* 5
- Unit 26: Fundamentals of Computer Applications R/505/4633 2
- Unit 27 - 3D Modelling* 5
- Unit 27: Developing Programmed Solutions J/505/5214 1
- Unit 29 - Network Operating Systems* 4
- Unit 3 - Planning and Management of Computing Projects 4
- Unit 3 - Using Social media in Business 1
- Unit 3 - Website Development 06F301YA 1
- Unit 3 Social Media in Business 1
- Unit 30 - Application Development 1
- Unit 32 - Business Process Modelling Tools* 4
- Unit 32 - Networked Systems Security 1
- Unit 4 - Programming 1
- Unit 4 - Programming Assignment 1 06F301YA 1
- Unit 4 - Software Design and Development Project 3
- Unit 4: Database Design and Development 1
- UNIT 40 COMPUTER GAME DESIGN H/502/5671 4
- Unit 41 1
- Unit 5 - Building Computer Systems* 3
- Unit 5 : Security 1
- Unit 5: Data Modeling 1
- Unit 6 - IT Systems Security* 2
- Unit 6 - Website Development 1
- Unit 6 Website Development 1
- Unit 7 - IT Systems Security and Encryption 45
- Unit 7 Mobile Application Development 1
- Unit 7: Systems Security & Encryption 1
- Unit 8 - Business Applications of Social Media 7
- Unit 8 - Computer Games Development 2
- Unit 8 - Game Development Assignment 1 06F301YA 1
- Unit 8 Computer Games Development 2
- Unit 8 Game Development 1
- Unit 8-Game Development 1
- Unit 9 - The Impact of Computing 5
- Unit41 1
- Unit41 3D Modelling 1
- Unit9-Project Management 1
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Latest notes & summaries PEARSON (PEARSON) • Computing
System analysis and design assignment 1
Computer Games Development assignment
Computer Games Development assignment 1
A.D1	Evaluate, using appropriate definitions, the characteristics of different methodologies and structures applied in IT projects. 
A.M1	Compare, using appropriate definitions, the characteristics of different methodologies and structures applied in IT projects. 
A.P1	Explain, using appropriate definitions, the characteristics of different methodologies applied in IT projects. 
A.P2	Explain the project management structures applied in different IT projects.
P1	Explain how current and emerging technologies impact computer games’ design and development.			 
				 
P2	Explain social and technological trends of computer games.			 
				 
M1	Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry.			 
				 
D1	Evaluate the impact of current and emerging technologies on the design and development of computer games to meet the requirements of ...
P3	Produce designs for a computer game that meet client requirements.			 
				 
P4	Review the designs with others to identify and inform refinements.			 
				 
P5	Produce a computer game to meet client requirements.			 
				 
P6	Test a computer game for functionality, usability, stability and performance.			 
				 
P7	Review the extent to which the computer game meets client requirements			 
				 
M2	Justify decisions made, showing how the design will fulfil its purpose and client requirements.	...
The document contains all criteria for assignment 1: 
P1 
 
I received full marks for this assignment.
E-COMMERCE A/601/7313 
P1 Describe the technologies 
required for e-commerce			 
P2 Explain the impact of 
introducing an e-commerce 
system to an organisation			 
P3 Explain the potential risks to an organisation of committing to an e-commerce system			 
P4 Create an e-commerce consumer guide (Leaflet/Brochure) to produce a guide covering the regulation related to e-commerce.			 
P5 Examine the social implications of e-commerce on society			 
P6 Plan an e-commerce strategy. 
M1 Recommend metho...
This document is about me describing the model what I have created using Houdini application. I have planned and created a combat knife. It is one of the easiest that you can create even though it has a lot of details but not as much as other objects do. The document is very detailed and certainly will help to achieve a distinction in this assignment and unit. 
Unit42 P3 M3 D3. Enjoy the high grades!
This assignment was about being able to devise a 3D model and how to build a gaming asset. I have achieved a Distinction grade in this assignment and in the whole unit too. The rest of the tasks will be uploaded in different documents as well. 
This document covers P2 M2 and D2. 
Enjoy the high grades!