PEARSON (PEARSON) • Computing
Latest uploads for Computing at PEARSON (PEARSON). Looking for Computing notes at PEARSON (PEARSON)? We have lots of notes, study guides and revision notes available for Computing at PEARSON (PEARSON).
-
268
-
2
-
22
Modules Computing at PEARSON (PEARSON)
Notes available for the following courses of Computing at PEARSON (PEARSON)
- Unit 1 - Principles of Computer Science N3210 13
- Unit 1 - The Online World 1
- Unit 1 The online World 3
- Unit 1: Programming 1
- Unit 10 - Human-computer Interaction Unit 23 HCI 9
- Unit 10 Web Design and Development 1
- Unit 11 - Digital Graphics and Animation 5
- Unit 11 Maths For Computing 1
- Unit 11-Cyber Security 1
- Unit 12 - Digital Audio 1
- Unit 13 - Digital Video 2
- Unit 14 - Computer Games Development 7
- Unit 14 Business Intelligence 1
- Unit 15 - Website Development 12
- Unit 15 Transport Network Design 1
- Unit 16 - Object-oriented Programming 5
- UNIT 16 PROCEDURAL PROGRAMMING L/601/7283A 1
- Unit 17 - Mobile Apps Development 15
- Unit 17: Network Security 1
- Unit 18 - Relational Database Development 5
- Unit 18 P1,M1 1
- Unit 18: Discrete Mathematics 1
- Unit 19 - Computer Networking 5
- Unit 19 The Internet of Things 1
- Unit 19-Internet of Things 1
- Unit 19: The Internet of Things 2
- Unit 2 - Fundamentals of Computer Systems 5
- Unit 2: Networking 1
- Unit 20 - Managing and Supporting Systems 5
- Unit 20-Advanced Programming 1
- Unit 21 Data Analysis and Design 1
- Unit 22 - Systems Analysis and Design CS190 22
- Unit 22: Developing Computer Games K/601/7324 1
- Unit 23 - Systems Methodology 2
- Unit 23 Human Computer Interaction 1
- Unit 24 - Software Development* 5
- Unit 26: Fundamentals of Computer Applications R/505/4633 2
- Unit 27 - 3D Modelling* 5
- Unit 27: Developing Programmed Solutions J/505/5214 1
- Unit 29 - Network Operating Systems* 4
- Unit 3 - Planning and Management of Computing Projects 4
- Unit 3 - Using Social media in Business 1
- Unit 3 - Website Development 06F301YA 1
- Unit 3 Social Media in Business 1
- Unit 30 - Application Development 1
- Unit 32 - Business Process Modelling Tools* 4
- Unit 32 - Networked Systems Security 1
- Unit 4 - Programming 1
- Unit 4 - Programming Assignment 1 06F301YA 1
- Unit 4 - Software Design and Development Project 3
- Unit 4: Database Design and Development 1
- UNIT 40 COMPUTER GAME DESIGN H/502/5671 4
- Unit 41 1
- Unit 5 - Building Computer Systems* 3
- Unit 5 : Security 1
- Unit 5: Data Modeling 1
- Unit 6 - IT Systems Security* 2
- Unit 6 - Website Development 1
- Unit 6 Website Development 1
- Unit 7 - IT Systems Security and Encryption 45
- Unit 7 Mobile Application Development 1
- Unit 7: Systems Security & Encryption 1
- Unit 8 - Business Applications of Social Media 7
- Unit 8 - Computer Games Development 2
- Unit 8 - Game Development Assignment 1 06F301YA 1
- Unit 8 Computer Games Development 2
- Unit 8 Game Development 1
- Unit 8-Game Development 1
- Unit 9 - The Impact of Computing 5
- Unit41 1
- Unit41 3D Modelling 1
- Unit9-Project Management 1
Popular books PEARSON (PEARSON) • Computing
Latest notes & summaries PEARSON (PEARSON) • Computing
The following assignment covers all criteria for Assignment 1. This assignment provides an in-depth summary of the theory and application of 3D modelling, and a description of 3D terminology and how it may be used within a game.
The following assignment is a support document for assignment 2 and 3 in the unit. This document includes designs for the application and justification and an evaluation of the software developed.
The following assignment covers all criteria for Assignment 2. Specifically, this assignment includes the roles of software design principles and software structures in IT, the importance of the quality of code, and factors the can improve the readability of the code.
The following assignment covers all criteria for assignment 2. Specifically, this assignment includes a description of an SDLC and the components included within i.e. design, implement, maintain.
The following assignment covers all of the criteria for Assignment 1. Specifically, this assignment includes an explanation of key features of procedural programming for software development, use of tools and techniques, modularity, and evaluation of languages.
The following assignment covers all criteria for assignment 3. The assignment includes a test plan, evaluation of the database created, and how potential errors can be avoided during construction.
The following assignment covers all criteria for the documentation section of Assignment 2. The document covers the design of a database, implementation (how the database was created), and the automation of the database. The database created for this unit was made using Microsoft Access
The following assignment includes all criteria for the first assignment. This specifically includes features of relational databases and how they work, and an explanation of referential integrity.
The following assignment covers all criteria for assignment 3. This includes the design and development of a game as well as theory. The game designed for this assignment was a 2D platformer in Unity. The assignment also covers tools and techniques used for the game's development.
The following assignment includes all criteria for assignment 4 ( P5, M3, M4, P6, P7, M2). The assignment is a testing and debugging document for the game developed during the unit.