PEARSON (PEARSON) • Information Technology 2016/2017 NQF
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Modules Information Technology 2016/2017 NQF at PEARSON (PEARSON)
Notes available for the following courses of Information Technology 2016/2017 NQF at PEARSON (PEARSON)
- Unit 1
- Unit 1 - Information Technology Systems 31761H 53
- Unit 10 - Big Data and Business Analytics 9
- Unit 11 - Computer Networks 1
- Unit 11 - Cyber Security and Incident Management 45
- Unit 12 - IT Technical Support and Management ITUNIT12 36
- Unit 13 - Software Testing 17
- Unit 13 - Website Development 1
- Unit 13 - Website Development Level 2 BTEC 1
- Unit 14 - IT Service Delivery 60
- UNIT 14 – INSTALLING & MAINTAINING COMPUTER HARDWA 3
- Unit 14 IT Service Delivery 1
- Unit 15 - Customising and Integrating Applications 14
- Unit 15 Cloud storage and Collaboration tools 1
- Unit 16 - Cloud Storage and Collaboration Tools 18
- UNIT 16 AUTOMATED COMPUTER SYSTEMS 5
- Unit 17 - Digital 2D and 3D Graphics 30
- Unit 17 Multimedia Product 3
- Unit 18 - Digital Animation and Effects 19
- Unit 19 - The Internet of Things MIT3019CF.2122 18
- Unit 2 - Creating Systems to Manage Information 31761H 73
- Unit 20 - Enterprise in IT 32
- Unit 21 - Business Process Modelling Tools 5
- Unit 3 - Assignment A - Investigating Social Media 1
- Unit 3 - Using Social Media in Business ITUNIT3 123
- Unit 3 Digital Portfolio 2
- Unit 4 - Programming MIT3019CF.2122 91
- Unit 4 - Programming, Assignment 1, Distinction 3
- Unit 4 - Programming, Assignment 2, Distinction 2
- Unit 4 - Programming, Assignment 3, Distinction 4
- Unit 5 - Data Modelling ITUNIT5 72
- Unit 6 - Digital Graphics 1
- Unit 6 - Website Development Web 77
- Unit 6 Digital Graphics 2
- Unit 7 1
- Unit 7 - Mobile Apps Development ITUNIT7 27
- Unit 8 - Computer Games Development ITUNIT8 24
- Unit 9 - IT Project Management Proman101 120
Popular books PEARSON (PEARSON) • Information Technology 2016/2017 NQF
Jenny Phillips, Alan Jarvis • ISBN 9781292140414
Pm Heathcote • ISBN 9781910523155
Pat M. Heathcote, Ann Weidmann • ISBN 9781910523148
Latest notes & summaries PEARSON (PEARSON) • Information Technology 2016/2017 NQF
This is about the SWOT analysis for business
Task 2 for the Unit 20 BTEC IT 
enterprise in IT 
This is relate to IT business
unit 20 marketing plan DISTINCTION
Marketing research for the IT UNIT 20
Business plan for the unit 20 IT enterprise 
IT business
D2- Evaluate a comprehensive and well-reasoned marketing plan for an IT product or service, based on effective research and an appropriate idea selection process.
You have a job as a trainee programmer at a software developer who creates computer games. 
 
You have been asked to write a computer game that will appeal to children aged around 8-12. The game should be a platformer and involve navigating a character through an area collecting items and avoiding hazards. Collecting items adds to your score, colliding with hazards uses up lives, of which each game character only has a limited number. For example the player could direct a mouse through a house ...
You have been asked to write an article for the company web 
site to evaluate the impact that current and emerging 
technologies have, and are likely to have, on the design and 
development of computer games. You must also explain the 
current social and technology trends in computer gaming. 
Your evaluation needs to include clear examples of current 
and emerging technologies and the requirements of game 
players and the game industry, making comparisons 
between different technologies in terms...
You have recently taken a job as a junior animator at a small digital media studio and have been asked to develop an animation for a client. 
 
The client would like you to produce an animation demonstrating the importance of cyber security to present to new businesses. The animation should include relevant information for businesses to understand and protect themselves from security threats. It should be dynamic and engaging as well as informative and easy to follow for an audience with no kno...
You have recently taken a job as a junior animator at a small digital media studio. Your supervisor has asked you to prepare a report on the purpose and characteristics of digital animation to be used as part of the induction for a group of recently recruited graduates.